190 lines
5.6 KiB
JavaScript
190 lines
5.6 KiB
JavaScript
let gapPiece = 6;
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function drawTetisWithOppacity(x, y, color, oppacity) {
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boardContext.fillStyle = '#303f4f'; // Couleur de fond
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boardContext.fillRect(x, y, board.width/10, board.width/10);
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boardContext.fillStyle = `rgba(${color[0]}, ${color[1]}, ${color[2]}, ${oppacity/255})`
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boardContext.fillRect(x + gapPiece/2, y + gapPiece/2, board.width/10 - gapPiece, board.width/10 - gapPiece);
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}
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function drawTetrisOnThePreview(x, y, color) {
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previewContext.fillStyle = '#303f4f'; // Couleur de fond
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previewContext.fillRect(x, y, preview.width/5, preview.width/5);
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previewContext.fillStyle = `rgba(${color[0]}, ${color[1]}, ${color[2]}, ${oppacity})`
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previewContext.fillRect(x + gapPiece/2, y + gapPiece/2, preview.width/5 - gapPiece, preview.width/5 - gapPiece);
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}
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function drawTetris(x, y, color) {
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drawTetisWithOppacity(x, y, color, 255);
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}
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function drawCurrentPiece() {
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for (let i = 0 ; i < currentPiece.length - 1; i++) {
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let piece = currentPiece[i];
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drawTetisWithOppacity(piece[0] * board.width/10, piece[1] * board.width/10, color, oppacity);
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}
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}
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function drawHologram() {
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let hologramPiece = [];
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for (let i = 0; i < currentPiece.length; i++) {
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let piece = currentPiece[i];
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hologramPiece.push([piece[0], piece[1]]);
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}
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while (canMoveTo(0, 1, hologramPiece)) {
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moveToPiece(0, 1, hologramPiece);
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}
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for (let i = 0; i < hologramPiece.length - 1; i++) {
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let piece = hologramPiece[i];
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drawTetisWithOppacity(piece[0] * board.width/10, piece[1] * board.width/10, color, 120);
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}
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}
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function drawGrid() {
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boardContext.strokeStyle = 'gray'; // Couleur des lignes du quadrillage
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boardContext.lineWidth = 0.5; // Épaisseur des lignes
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// Dessiner les lignes verticales
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for (let x = 0; x <= board.width; x += board.width / 10) {
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boardContext.beginPath();
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boardContext.moveTo(x, 0);
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boardContext.lineTo(x, board.height);
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boardContext.stroke();
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}
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// Dessiner les lignes horizontales
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for (let y = 0; y <= board.height; y += board.height / 20) {
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boardContext.beginPath();
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boardContext.moveTo(0, y);
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boardContext.lineTo(board.width, y);
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boardContext.stroke();
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}
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}
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function drawBoard() {
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for (let i = 0; i < 10; i++) {
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for (let j = 0; j < 20; j++) {
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if (!(boardData[i][j][0] == 0 && boardData[i][j][1] == 0 && boardData[i][j][2] == 0)) {
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drawTetris(i * board.width/10, j * board.width/10, boardData[i][j]);
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}
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}
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}
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}
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function clearBoard() {
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// Ajouter un motif subtil en arrière-plan
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boardContainer.innerHTML = '';
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board = boardBis.cloneNode(true);
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boardContainer.appendChild(board);
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boardContext = board.getContext('2d');
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for (let i = 0; i < 10; i++) {
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for (let j = 0; j < 20; j++) {
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if ((i + j) % 2 === 0) {
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boardContext.fillStyle = '#6d728020'; // Encore plus sombre
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}
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else {
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boardContext.fillStyle = '#3d425020'; // Presque noir-bleuté
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}
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boardContext.fillRect(
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i * board.width/10,
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j * board.height/20,
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board.width/10,
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board.height/20
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);
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}
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}
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}
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function displayPreview() {
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previewContainer.innerHTML = '';
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preview = previewBis.cloneNode(true);
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previewContainer.appendChild(preview);
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previewContext = preview.getContext('2d');
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// make damier
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for (let x = 0; x < 5 ; x++) {
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for (let y = 0;y < 5; y++) {
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if ((x + y) % 2 === 0) {
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previewContext.fillStyle = '#6d728020'; // Encore plus sombre
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}
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else {
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previewContext.fillStyle = '#3d425020'; // Presque noir-bleuté
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}
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previewContext.fillRect(
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x * preview.width/5,
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y * preview.height/5,
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preview.width/5,
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preview.height/5
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);
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}
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}
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let xDif = nextPiece[nextPiece.length - 1][0] - 2;
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let yDif = nextPiece[nextPiece.length - 1][1] + 0.5;
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for (let i = 0; i < nextPiece.length - 1; i++) {
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let piece = nextPiece[i];
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drawTetrisOnThePreview((piece[0] - xDif) * preview.width/5, (piece[1] + yDif) * preview.width/5, nextColor);
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}
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}
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function refresh() {
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clearBoard();
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drawGrid();
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drawBoard();
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drawHologram();
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drawCurrentPiece();
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displayPreview();
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}
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function displayMainMenu() {
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mainMenu.classList.remove('hidden');
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loadMenu.classList.add('hidden');
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boardContainer.classList.add('hidden');
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pauseButton.classList.remove('paused');
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buttonContainer.classList.add('hidden');
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gameOverMenu.classList.add('hidden');
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}
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function displayPause() {
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mainMenu.classList.add('hidden');
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loadMenu.classList.add('hidden');
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boardContainer.classList.add('hidden');
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pauseButton.classList.add('paused');
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pauseMenu.classList.remove('hidden');
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}
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function displayGameBoard() {
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mainMenu.classList.add('hidden');
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loadMenu.classList.add('hidden');
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pauseMenu.classList.add('hidden');
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gameOverMenu.classList.add('hidden');
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pauseButton.classList.remove('paused');
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buttonContainer.classList.remove('hidden');
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boardContainer.classList.remove('hidden');
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}
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function displayGameOver() {
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mainMenu.classList.add('hidden');
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loadMenu.classList.add('hidden');
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boardContainer.classList.add('hidden');
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pauseButton.classList.remove('paused');
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buttonContainer.classList.add('hidden');
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gameOverMenu.classList.remove('hidden');
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} |