261 lines
5.6 KiB
JavaScript
261 lines
5.6 KiB
JavaScript
const board = document.getElementById('tetris-canvas');
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const boardContext = board.getContext('2d');
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boardContext.fillStyle = 'black';
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boardContext.fillRect(0, 0, board.width, board.height);
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const img = new Image();
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img.src = '../img/PieceTetris.png';
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const templatePiece = [
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[ // ok
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[3, 0],
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[4, 0],
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[5, 0],
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[6, 0],
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[4.5, 0.5]
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],
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[
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[3, 0],
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[4, 0],
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[5, 0],
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[5, 1],
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[4, 1]
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],
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[ // ok
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[3, 1],
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[4, 1],
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[5, 1],
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[3, 0],
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[4, 1]
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],
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[ // ok
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[3, 0],
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[4, 0],
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[4, 1],
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[5, 1],
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[4, 1]
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],
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[
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[3, 1],
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[4, 1],
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[4, 0],
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[5, 0],
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[4, 1]
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],
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[ // ok
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[3, 0],
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[4, 0],
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[4, 1],
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[5, 0],
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[4, 1]
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],
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[ // ok
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[4, 0],
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[5, 0],
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[4, 1],
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[5, 1],
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[4.5, 0.5]
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]
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];
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const templateColor = [
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[255, 0, 0, 200],
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[0, 255, 0, 200],
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[0, 0, 255, 200],
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[255, 255, 0, 200],
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[0, 255, 255, 200],
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[255, 0, 255, 200],
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[255, 40, 130, 200]
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];
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let currentPiece = [];
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let color = []
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let boardData = [];
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for (let i = 0; i < 10; i++) {
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boardData[i] = [];
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for (let j = 0; j < 20; j++) {
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boardData[i][j] = [0, 0, 0, 255];
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}
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}
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function drawTetris(x, y, color) {
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boardContext.drawImage(img, x, y, board.width/10, board.width/10);
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const imageData = boardContext.getImageData(x, y, board.width/10, board.width/10);
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const data = imageData.data;
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for (let i = 0; i < data.length; i += 4) {
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data[i] = data[i] * color[0] / 255;
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data[i + 1] = data[i + 1] * color[1] / 255;
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data[i + 2] = data[i + 2] * color[2] / 255;
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data[i + 3] = data[i + 3] * color[3] / 255;
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}
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boardContext.putImageData(imageData, x, y);
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}
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function drawCurrentPiece() {
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for (let i = 0 ; i < currentPiece.length - 1; i++) {
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let piece = currentPiece[i];
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drawTetris(piece[0] * board.width/10, piece[1] * board.width/10, color);
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}
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}
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function drawBoard() {
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for (let i = 0; i < 10; i++) {
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for (let j = 0; j < 20; j++) {
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if (!(boardData[i][j][0] == 0 && boardData[i][j][1] == 0 && boardData[i][j][2] == 0)) {
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drawTetris(i * board.width/10, j * board.width/10, boardData[i][j]);
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}
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}
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}
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}
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function clearBoard() {
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boardContext.fillStyle = 'black';
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boardContext.fillRect(0, 0, board.width, board.height);
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}
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function loadTetris() {
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currentPieceToBoard();
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checkLine();
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spawnPiece();
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}
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function currentPieceToBoard() {
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if (currentPiece.length != 0) {
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for (let i = 0; i < currentPiece.length - 1; i++) {
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let piece = currentPiece[i];
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boardData[piece[0]][piece[1]] = color; // Copie du tableau color
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}
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console.log("Hey");
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}
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}
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function spawnPiece() {
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const random = Math.floor(Math.random() * templatePiece.length);
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currentPiece = [];
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for (let i = 0; i < templatePiece[random].length; i++) {
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currentPiece.push([templatePiece[random][i][0], templatePiece[random][i][1]]);
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}
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color = templateColor[random];
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}
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function ifMoveTo(x, y) {
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for (let i = 0; i < currentPiece.length - 1; i++) {
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if (currentPiece[i][0] + x < 0 || currentPiece[i][0] + x >= 10 || currentPiece[i][1] + y >= 20 || ifPiece(currentPiece[i][0] + x, currentPiece[i][1] + y)) {
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return false;
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}
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}
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return true;
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}
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function ifPiece(x, y) {
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if (boardData[x][y][0] == 0 && boardData[x][y][1] == 0 && boardData[x][y][2] == 0) {
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return false;
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}
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return true;
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}
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function rotate() {
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if (currentPiece.length == 0) {
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return;
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}
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const center = currentPiece[currentPiece.length - 1];
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for (let i = 0; i < currentPiece.length - 1; i++) {
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const x = currentPiece[i][0] - center[0];
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const y = currentPiece[i][1] - center[1];
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currentPiece[i][0] = center[0] - y;
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currentPiece[i][1] = center[1] + x;
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}
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}
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function checkLine() {
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for (let i = 0; i < 20; i++) {
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let check = true;
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for (let j = 0; j < 10; j++) {
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if (boardData[j][i][0] == 0 && boardData[j][i][1] == 0 && boardData[j][i][2] == 0) {
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check = false;
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break;
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}
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}
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if (check) {
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for (let j = i; j > 0; j--) {
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for (let k = 0; k < 10; k++) {
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boardData[k][j] = boardData[k][j - 1];
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}
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}
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}
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}
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}
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function moveTo(x, y) {
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for (let i = 0; i < currentPiece.length; i++) {
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currentPiece[i][0] += x;
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currentPiece[i][1] += y;
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}
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}
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function moveDown() {
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if (!ifMoveTo(0, 1) || currentPiece.length == 1) {
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loadTetris();
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return;
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}
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moveTo(0, 1);
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}
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function moveLeft() {
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if (!ifMoveTo(-1, 0) || currentPiece.length == 1) {
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return;
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}
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moveTo(-1, 0);
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}
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function moveRight() {
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if (!ifMoveTo(1, 0) || currentPiece.length == 1) {
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return;
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}
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moveTo(1, 0);
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}
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img.onload = () => {
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loadTetris();
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drawCurrentPiece();
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setInterval(() => {
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clearBoard();
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moveDown();
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drawBoard();
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drawCurrentPiece();
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}, 1000);
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document.addEventListener('keydown', (event) => {
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if (event.key == 'ArrowUp') {
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rotate();
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} else if (event.key == 'ArrowDown') {
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moveDown();
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} else if (event.key == 'ArrowLeft') {
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moveLeft();
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} else if (event.key == 'ArrowRight') {
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moveRight();
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}
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clearBoard();
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drawBoard();
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drawCurrentPiece();
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});
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} |