424 lines
11 KiB
JavaScript

import express from 'express';
import sqlite3 from 'sqlite3';
import { open } from 'sqlite';
import fs from 'fs';
// Déclaration de la variable db pour qu'elle soit accessible dans tout le script
let db;
// Fonction pour initialiser la base de données
async function initializeDatabase() {
// open the database - SQLite créera automatiquement le fichier s'il n'existe pas
db = await open({
filename: './datas/database.db',
driver: sqlite3.Database
});
// Créer les tables nécessaires si elles n'existent pas
await db.exec(`
CREATE TABLE IF NOT EXISTS scores (
id INTEGER PRIMARY KEY AUTOINCREMENT,
player_name TEXT,
score INTEGER,
pathHistory TEXT,
date TIMESTAMP DEFAULT CURRENT_TIMESTAMP
);
`);
console.log('Database initialized');
}
initializeDatabase().catch(err => {
console.error('Error initializing database:', err);
});
const app = express();
const port = 3000;
app.use(express.static('public'));
app.use(express.json());
app.get('/', (req, res) => {
res.sendFile('index.html', { root: '.' });
});
const templatePiece = [
[ // ok
[3, 0],
[4, 0],
[5, 0],
[6, 0],
[4.5, 0.5]
],
[
[3, 1],
[4, 1],
[5, 1],
[5, 0],
[4, 1]
],
[ // ok
[3, 1],
[4, 1],
[5, 1],
[3, 0],
[4, 1]
],
[ // ok
[3, 0],
[4, 0],
[4, 1],
[5, 1],
[4, 1]
],
[
[3, 1],
[4, 1],
[4, 0],
[5, 0],
[4, 1]
],
[ // ok
[3, 0],
[4, 0],
[4, 1],
[5, 0],
[4, 0]
],
[ // ok
[4, 0],
[5, 0],
[4, 1],
[5, 1],
[4.5, 0.5]
]
];
const templateColor = [
[240, 87, 84, 255],
[254, 223, 92, 255],
[27, 148, 118, 255],
[36, 115, 155, 255],
[106, 190, 178, 255],
[164, 199, 218, 255],
[177, 225, 218, 255]
];
const MOVELEFT = 1;
const MOVERIGHT = 2;
const MOVEDOWN = 3;
const ROTATE = 4;
const MOVEDOWNFAST = 5;
const RESPAWN = 6;
const CHANGENEXTPIECE = 7;
function ifPiece(x, y, board) {
if (x < 0 || x >= 10 || y >= 20) {
return true;
}
if (y < 0) {
return false;
}
if (board[x][y][0] == 0 && board[x][y][1] == 0 && board[x][y][2] == 0) {
return false;
}
return true;
}
function canMoveTo(x, y, piece, board) {
for (let i = 0; i < piece.length - 1; i++) {
if (piece[i][0] + x < 0 || piece[i][0] + x >= 10 || piece[i][1] + y >= 20 || ifPiece(piece[i][0] + x, piece[i][1] + y, board)) {
return false;
}
}
return true;
}
function ifRotate(piece, board) {
for (let i = 0; i < piece.length - 1; i++) {
if (piece[i][0] < 0 || piece[i][0] >= 10 || piece[i][1] >= 20 || ifPiece(piece[i][0], piece[i][1], board)) {
return false;
}
}
return true;
}
function moveDown(piece, board) {
if (canMoveTo(0, 1, piece, board)) {
for (let i = 0; i < piece.length; i++) {
piece[i][1]++;
}
}
}
function moveLeft(piece, board) {
if (canMoveTo(-1, 0, piece, board)) {
for (let i = 0; i < piece.length; i++) {
piece[i][0]--;
}
}
}
function moveRight(piece, board) {
if (canMoveTo(1, 0, piece, board)) {
for (let i = 0; i < piece.length; i++) {
piece[i][0]++;
}
}
}
function rotate(piece, board) {
if (piece.length == 0) {
return;
}
let currentPieceCopy = [];
for (let i = 0; i < piece.length; i++) {
currentPieceCopy.push([piece[i][0], piece[i][1]]);
}
const center = currentPieceCopy[currentPieceCopy.length - 1];
for (let i = 0; i < piece.length - 1; i++) {
const x = currentPieceCopy[i][0] - center[0];
const y = currentPieceCopy[i][1] - center[1];
currentPieceCopy[i][0] = center[0] - y;
currentPieceCopy[i][1] = center[1] + x;
}
if (ifRotate(currentPieceCopy, board)) {
piece = currentPieceCopy;
// Don't modify history in verification function
}
else {
for (let x = -1; x <= 1; x++) {
for (let y = 0; y >= -1; y--) {
if (canMoveTo(x, y, currentPieceCopy, board)) {
moveToPiece(x, y, currentPieceCopy);
piece = currentPieceCopy;
x = 2;
y = -2;
}
}
}
}
}
function moveToPiece(x, y, piece) {
for (let i = 0; i < piece.length; i++) {
piece[i][0] += x;
piece[i][1] += y;
}
}
function checkLine(board, scoreObject) {
let lineFilled = 0;
let score = 0;
let lines = 0;
let level = 0;
for (let i = 0; i < 20; i++) {
let check = true;
for (let j = 0; j < 10; j++) {
if (board[j][i][0] == 0 && board[j][i][1] == 0 && board[j][i][2] == 0) {
check = false;
break;
}
}
if (check) {
for (let j = i; j > 0; j--) {
for (let k = 0; k < 10; k++) {
board[k][j] = board[k][j - 1];
}
}
for (let k = 0; k < 10; k++) {
board[k][0] = [0, 0, 0, 255];
}
lineFilled++;
}
}
if (lineFilled == 1) {
score += 40;
}
else if (lineFilled == 2) {
score += 100;
}
else if (lineFilled == 3) {
score += 300;
}
else if (lineFilled == 4) {
score += 1200;
}
lines += lineFilled;
level = Math.floor(lines / 10);
scoreObject.score += score;
scoreObject.lines += lineFilled;
scoreObject.level = Math.floor(scoreObject.lines / 10);
}
function verifieHystoryAndScore(score, history) {
let board = [];
for (let i = 0; i < 10; i++) {
board[i] = [];
for (let j = 0; j < 20; j++) {
board[i][j] = [0, 0, 0, 255];
}
}
let piece = [];
let nextPiece = [];
let nextIndex = 0;
let scoreObject = {
score: 0,
lines: 0,
level: 0
};
for (let i = 0; i < history.length; i++) {
if (history[i][0] === CHANGENEXTPIECE) {
// Only place non-fractional coordinates on the board
for (let j = 0; j < piece.length - 1; j++) {
if (Number.isInteger(piece[j][0]) && Number.isInteger(piece[j][1]) &&
piece[j][0] >= 0 && piece[j][0] < 10 &&
piece[j][1] >= 0 && piece[j][1] < 20) {
board[piece[j][0]][piece[j][1]] = [templateColor[nextIndex][0], templateColor[nextIndex][1], templateColor[nextIndex][2], templateColor[nextIndex][3]];
}
}
checkLine(board, scoreObject);
nextIndex = history[i][1];
// Reset piece and copy from template
piece = [];
for (let j = 0; j < templatePiece[nextIndex].length; j++) {
piece.push([templatePiece[nextIndex][j][0], templatePiece[nextIndex][j][1]]);
}
// Set up next piece
nextPiece = [];
let nextNextIndex = (i+1 < history.length && history[i+1][0] === CHANGENEXTPIECE) ? history[i+1][1] : 0;
for (let j = 0; j < templatePiece[nextNextIndex].length; j++) {
nextPiece.push([templatePiece[nextNextIndex][j][0], templatePiece[nextNextIndex][j][1]]);
}
}
else if (history[i][0] === MOVEDOWN) {
moveDown(piece, board);
}
else if (history[i][0] === MOVELEFT) {
moveLeft(piece, board);
}
else if (history[i][0] === MOVERIGHT) {
moveRight(piece, board);
}
else if (history[i][0] === ROTATE) {
rotate(piece, board);
}
}
console.log("Calculated score:", scoreObject.score, "Submitted score:", score);
return score === scoreObject.score;
}
app.put('/api/sendScore', (req, res) => {
let score = req.body.score;
let history = req.body.history;
let playerName = req.body.playerName;
// if (score === null || history === null || playerName === null) {
// return res.status(400).send('Missing required fields');
// }
// if (score < 0) {
// return res.status(400).send('Score cannot be negative');
// }
// if (history.length === 0) {
// return res.status(400).send('History cannot be empty');
// }
if (!verifieHystoryAndScore(score, history)) {
return res.status(400).send('Invalid history or score');
}
// Vérifier si le dossier des historiques existe, le créer si nécessaire
const historyDir = './datas/histories';
if (!fs.existsSync(historyDir)) {
fs.mkdirSync(historyDir, { recursive: true });
}
// Date du jour
const date = new Date();
const dateString = date.toISOString().split('T')[0]; // Format YYYY-MM-DD
// Vérifier si un fichier avec ce nom existe déjà et ajouter un chiffre si nécessaire
let finalPlayerName = playerName + dateString;
let counter = 0;
let historyFilePath = `${historyDir}/${finalPlayerName}.json`;
while (fs.existsSync(historyFilePath)) {
counter++;
finalPlayerName = `${playerName}${dateString}${counter}`;
historyFilePath = `${historyDir}/${finalPlayerName}.json`;
}
// Écrire l'historique dans le fichier
try {
fs.writeFileSync(historyFilePath, JSON.stringify(history));
console.log(`History written to ${historyFilePath}`);
} catch (err) {
console.error('Error writing history file:', err);
return res.status(500).send('Error writing history file');
}
//
db.run('INSERT INTO scores (player_name, score, pathHistory) VALUES (?, ?, ?)', [playerName, score, historyFilePath])
.then(() => {
console.log(`Score inserted for ${playerName}`);
})
.then(() => {
console.log('History path inserted in database');
res.status(200).json({
success: true,
playerName: playerName,
message: 'Score and history saved'
});
})
.catch(err => {
console.error('Database error:', err);
res.status(500).send('Error inserting data');
});
});
app.get('/api/getHighScores', async (req, res) => {
try {
const scores = await db.all('SELECT player_name, score FROM scores ORDER BY score DESC LIMIT 10');
res.json(scores);
} catch (err) {
console.error('Database error:', err);
res.status(500).send('Error retrieving high scores');
}
}
);
app.listen(port, () => {
console.log(`Server listening at http://localhost:${port}`);
});