scoring
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@ -11,7 +11,10 @@
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<body>
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<div class="container">
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<div id="score" class="first">
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<p>Score: <span id="score-value">0</span></p>
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<p>
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Score:
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<span id="score-value">0</span>
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</p>
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</div>
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<div id="tetris" class="tetris">
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<canvas id="tetris-canvas" width="200" height="400"></canvas>
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@ -1,4 +1,5 @@
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const board = document.getElementById('tetris-canvas');
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const scoreElement = document.getElementById('score-value');
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const boardContext = board.getContext('2d');
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@ -20,6 +21,11 @@ let leftInterval;
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let keyPress = [];
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let score = 0;
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let level = 1;
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let lines = 0;
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let speed = 1000;
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const templatePiece = [
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[ // ok
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[3, 0],
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@ -279,8 +285,11 @@ function rotate() {
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}
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function checkLine() {
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let lineFilled = 0;
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for (let i = 0; i < 20; i++) {
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let check = true;
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for (let j = 0; j < 10; j++) {
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if (boardData[j][i][0] == 0 && boardData[j][i][1] == 0 && boardData[j][i][2] == 0) {
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check = false;
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@ -294,8 +303,25 @@ function checkLine() {
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boardData[k][j] = boardData[k][j - 1];
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}
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}
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lineFilled++;
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}
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}
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if (lineFilled == 1) {
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score += 40;
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}
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else if (lineFilled == 2) {
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score += 100;
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}
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else if (lineFilled == 3) {
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score += 300;
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}
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else if (lineFilled == 4) {
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score += 1200;
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}
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scoreElement.innerText = score;
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}
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function moveTo(x, y) {
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@ -355,9 +381,7 @@ function fasteDrop() {
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img.onload = () => {
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loadTetris();
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drawCurrentPiece();
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refresh();
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document.addEventListener('keydown', (event) => {
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if (event.key == 'ArrowUp' && !keyPress.includes('ArrowUp')) {
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