remake hologram
This commit is contained in:
parent
4a8299e5a6
commit
9d3f4714d2
6
.vscode/settings.json
vendored
Normal file
6
.vscode/settings.json
vendored
Normal file
@ -0,0 +1,6 @@
|
||||
{
|
||||
"cSpell.words": [
|
||||
"elle",
|
||||
"fixée"
|
||||
]
|
||||
}
|
313
index.js
313
index.js
@ -104,292 +104,67 @@ const templateColor = [
|
||||
[177, 225, 218, 255]
|
||||
];
|
||||
|
||||
const MOVELEFT = 1;
|
||||
const MOVERIGHT = 2;
|
||||
const MOVEDOWN = 3;
|
||||
const ROTATE = 4;
|
||||
const MOVEDOWNFAST = 5;
|
||||
const RESPAWN = 6;
|
||||
const CHANGENEXTPIECE = 7;
|
||||
|
||||
function ifPiece(x, y, board) {
|
||||
if (x < 0 || x >= 10 || y >= 20) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (y < 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (board[x][y][0] == 0 && board[x][y][1] == 0 && board[x][y][2] == 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
function canMoveTo(x, y, piece, board) {
|
||||
for (let i = 0; i < piece.length - 1; i++) {
|
||||
if (piece[i][0] + x < 0 || piece[i][0] + x >= 10 || piece[i][1] + y >= 20 || ifPiece(piece[i][0] + x, piece[i][1] + y, board)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
function ifRotate(piece, board) {
|
||||
for (let i = 0; i < piece.length - 1; i++) {
|
||||
if (piece[i][0] < 0 || piece[i][0] >= 10 || piece[i][1] >= 20 || ifPiece(piece[i][0], piece[i][1], board)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
function moveDown(piece, board) {
|
||||
if (canMoveTo(0, 1, piece, board)) {
|
||||
for (let i = 0; i < piece.length; i++) {
|
||||
piece[i][1]++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function moveLeft(piece, board) {
|
||||
if (canMoveTo(-1, 0, piece, board)) {
|
||||
for (let i = 0; i < piece.length; i++) {
|
||||
piece[i][0]--;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function moveRight(piece, board) {
|
||||
if (canMoveTo(1, 0, piece, board)) {
|
||||
for (let i = 0; i < piece.length; i++) {
|
||||
piece[i][0]++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function rotate(piece, board) {
|
||||
if (piece.length == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
let currentPieceCopy = [];
|
||||
|
||||
for (let i = 0; i < piece.length; i++) {
|
||||
currentPieceCopy.push([piece[i][0], piece[i][1]]);
|
||||
}
|
||||
|
||||
const center = currentPieceCopy[currentPieceCopy.length - 1];
|
||||
for (let i = 0; i < piece.length - 1; i++) {
|
||||
const x = currentPieceCopy[i][0] - center[0];
|
||||
const y = currentPieceCopy[i][1] - center[1];
|
||||
|
||||
currentPieceCopy[i][0] = center[0] - y;
|
||||
currentPieceCopy[i][1] = center[1] + x;
|
||||
}
|
||||
|
||||
|
||||
if (ifRotate(currentPieceCopy, board)) {
|
||||
piece = currentPieceCopy;
|
||||
// Don't modify history in verification function
|
||||
}
|
||||
else {
|
||||
for (let x = -1; x <= 1; x++) {
|
||||
for (let y = 0; y >= -1; y--) {
|
||||
if (canMoveTo(x, y, currentPieceCopy, board)) {
|
||||
moveToPiece(x, y, currentPieceCopy);
|
||||
piece = currentPieceCopy;
|
||||
|
||||
x = 2;
|
||||
y = -2;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function moveToPiece(x, y, piece) {
|
||||
for (let i = 0; i < piece.length; i++) {
|
||||
piece[i][0] += x;
|
||||
piece[i][1] += y;
|
||||
}
|
||||
}
|
||||
|
||||
function checkLine(board, scoreObject) {
|
||||
let lineFilled = 0;
|
||||
let score = 0;
|
||||
let lines = 0;
|
||||
let level = 0;
|
||||
|
||||
for (let i = 0; i < 20; i++) {
|
||||
let check = true;
|
||||
|
||||
for (let j = 0; j < 10; j++) {
|
||||
if (board[j][i][0] == 0 && board[j][i][1] == 0 && board[j][i][2] == 0) {
|
||||
check = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (check) {
|
||||
for (let j = i; j > 0; j--) {
|
||||
for (let k = 0; k < 10; k++) {
|
||||
board[k][j] = board[k][j - 1];
|
||||
}
|
||||
}
|
||||
|
||||
for (let k = 0; k < 10; k++) {
|
||||
board[k][0] = [0, 0, 0, 255];
|
||||
}
|
||||
|
||||
lineFilled++;
|
||||
}
|
||||
}
|
||||
|
||||
if (lineFilled == 1) {
|
||||
score += 40;
|
||||
}
|
||||
else if (lineFilled == 2) {
|
||||
score += 100;
|
||||
}
|
||||
else if (lineFilled == 3) {
|
||||
score += 300;
|
||||
}
|
||||
else if (lineFilled == 4) {
|
||||
score += 1200;
|
||||
}
|
||||
|
||||
lines += lineFilled;
|
||||
level = Math.floor(lines / 10);
|
||||
|
||||
scoreObject.score += score;
|
||||
scoreObject.lines += lineFilled;
|
||||
scoreObject.level = Math.floor(scoreObject.lines / 10);
|
||||
}
|
||||
|
||||
function verifieHystoryAndScore(score, history) {
|
||||
let board = [];
|
||||
|
||||
for (let i = 0; i < 10; i++) {
|
||||
board[i] = [];
|
||||
for (let j = 0; j < 20; j++) {
|
||||
board[i][j] = [0, 0, 0, 255];
|
||||
}
|
||||
}
|
||||
|
||||
let piece = [];
|
||||
let nextPiece = [];
|
||||
let nextIndex = 0;
|
||||
|
||||
let scoreObject = {
|
||||
score: 0,
|
||||
lines: 0,
|
||||
level: 0
|
||||
};
|
||||
|
||||
for (let i = 0; i < history.length; i++) {
|
||||
if (history[i][0] === CHANGENEXTPIECE) {
|
||||
// Only place non-fractional coordinates on the board
|
||||
for (let j = 0; j < piece.length - 1; j++) {
|
||||
if (Number.isInteger(piece[j][0]) && Number.isInteger(piece[j][1]) &&
|
||||
piece[j][0] >= 0 && piece[j][0] < 10 &&
|
||||
piece[j][1] >= 0 && piece[j][1] < 20) {
|
||||
board[piece[j][0]][piece[j][1]] = [templateColor[nextIndex][0], templateColor[nextIndex][1], templateColor[nextIndex][2], templateColor[nextIndex][3]];
|
||||
}
|
||||
}
|
||||
|
||||
checkLine(board, scoreObject);
|
||||
|
||||
nextIndex = history[i][1];
|
||||
|
||||
// Reset piece and copy from template
|
||||
piece = [];
|
||||
for (let j = 0; j < templatePiece[nextIndex].length; j++) {
|
||||
piece.push([templatePiece[nextIndex][j][0], templatePiece[nextIndex][j][1]]);
|
||||
}
|
||||
|
||||
// Set up next piece
|
||||
nextPiece = [];
|
||||
let nextNextIndex = (i+1 < history.length && history[i+1][0] === CHANGENEXTPIECE) ? history[i+1][1] : 0;
|
||||
for (let j = 0; j < templatePiece[nextNextIndex].length; j++) {
|
||||
nextPiece.push([templatePiece[nextNextIndex][j][0], templatePiece[nextNextIndex][j][1]]);
|
||||
}
|
||||
}
|
||||
else if (history[i][0] === MOVEDOWN) {
|
||||
moveDown(piece, board);
|
||||
}
|
||||
else if (history[i][0] === MOVELEFT) {
|
||||
moveLeft(piece, board);
|
||||
}
|
||||
else if (history[i][0] === MOVERIGHT) {
|
||||
moveRight(piece, board);
|
||||
}
|
||||
else if (history[i][0] === ROTATE) {
|
||||
rotate(piece, board);
|
||||
}
|
||||
}
|
||||
|
||||
console.log("Calculated score:", scoreObject.score, "Submitted score:", score);
|
||||
return score === scoreObject.score;
|
||||
}
|
||||
|
||||
app.put('/api/sendScore', (req, res) => {
|
||||
|
||||
let score = req.body.score;
|
||||
let history = req.body.history;
|
||||
// let history = req.body.history;
|
||||
let lines = req.body.lines;
|
||||
let playerName = req.body.playerName;
|
||||
|
||||
// if (score === null || history === null || playerName === null) {
|
||||
// return res.status(400).send('Missing required fields');
|
||||
// Vérifier si le score est un nombre valide
|
||||
if (isNaN(score) || score < 0) {
|
||||
return res.status(400).send('Invalid score');
|
||||
}
|
||||
// Vérifier si l'historique est un tableau valide
|
||||
// if (!Array.isArray(history)) {
|
||||
// return res.status(400).send('Invalid history');
|
||||
// }
|
||||
|
||||
// if (score < 0) {
|
||||
// return res.status(400).send('Score cannot be negative');
|
||||
// }
|
||||
|
||||
// if (history.length === 0) {
|
||||
// return res.status(400).send('History cannot be empty');
|
||||
// }
|
||||
|
||||
if (!verifieHystoryAndScore(score, history)) {
|
||||
return res.status(400).send('Invalid history or score');
|
||||
// Vérifier si le nom du joueur est une chaîne de caractères valide
|
||||
if (typeof playerName !== 'string' || playerName.trim() === '') {
|
||||
return res.status(400).send('Invalid player name');
|
||||
}
|
||||
// Vérifier si le score est supérieur à 0 et inférieur à 1200 * (lines/4)
|
||||
if ((lines/4) * 1200 < score) {
|
||||
return res.status(400).send('Invalid score');
|
||||
}
|
||||
// Vérifier si la line est un nombre valide
|
||||
if (isNaN(lines) || lines < 0) {
|
||||
return res.status(400).send('Invalid lines');
|
||||
}
|
||||
|
||||
// Vérifier si le dossier des historiques existe, le créer si nécessaire
|
||||
const historyDir = './datas/histories';
|
||||
if (!fs.existsSync(historyDir)) {
|
||||
fs.mkdirSync(historyDir, { recursive: true });
|
||||
}
|
||||
// const historyDir = './datas/histories';
|
||||
// if (!fs.existsSync(historyDir)) {
|
||||
// fs.mkdirSync(historyDir, { recursive: true });
|
||||
// }
|
||||
|
||||
// Date du jour
|
||||
|
||||
const date = new Date();
|
||||
const dateString = date.toISOString().split('T')[0]; // Format YYYY-MM-DD
|
||||
// const date = new Date();
|
||||
// const dateString = date.toISOString().split('T')[0]; // Format YYYY-MM-DD
|
||||
|
||||
// Vérifier si un fichier avec ce nom existe déjà et ajouter un chiffre si nécessaire
|
||||
let finalPlayerName = playerName + dateString;
|
||||
let counter = 0;
|
||||
let historyFilePath = `${historyDir}/${finalPlayerName}.json`;
|
||||
// // Vérifier si un fichier avec ce nom existe déjà et ajouter un chiffre si nécessaire
|
||||
// let finalPlayerName = playerName + dateString;
|
||||
// let counter = 0;
|
||||
// let historyFilePath = `${historyDir}/${finalPlayerName}.json`;
|
||||
|
||||
while (fs.existsSync(historyFilePath)) {
|
||||
counter++;
|
||||
finalPlayerName = `${playerName}${dateString}${counter}`;
|
||||
historyFilePath = `${historyDir}/${finalPlayerName}.json`;
|
||||
}
|
||||
// while (fs.existsSync(historyFilePath)) {
|
||||
// counter++;
|
||||
// finalPlayerName = `${playerName}${dateString}${counter}`;
|
||||
// historyFilePath = `${historyDir}/${finalPlayerName}.json`;
|
||||
// }
|
||||
|
||||
// Écrire l'historique dans le fichier
|
||||
try {
|
||||
fs.writeFileSync(historyFilePath, JSON.stringify(history));
|
||||
console.log(`History written to ${historyFilePath}`);
|
||||
} catch (err) {
|
||||
console.error('Error writing history file:', err);
|
||||
return res.status(500).send('Error writing history file');
|
||||
}
|
||||
// // Écrire l'historique dans le fichier
|
||||
// try {
|
||||
// fs.writeFileSync(historyFilePath, JSON.stringify(history));
|
||||
// console.log(`History written to ${historyFilePath}`);
|
||||
// } catch (err) {
|
||||
// console.error('Error writing history file:', err);
|
||||
// return res.status(500).send('Error writing history file');
|
||||
// }
|
||||
|
||||
//
|
||||
db.run('INSERT INTO scores (player_name, score, pathHistory) VALUES (?, ?, ?)', [playerName, score, historyFilePath])
|
||||
db.run('INSERT INTO scores (player_name, score, pathHistory) VALUES (?, ?, ?)', [playerName, score, "/"])
|
||||
.then(() => {
|
||||
console.log(`Score inserted for ${playerName}`);
|
||||
})
|
||||
|
BIN
public/font/Pixeboy-z8XGD.ttf
Normal file
BIN
public/font/Pixeboy-z8XGD.ttf
Normal file
Binary file not shown.
@ -44,20 +44,20 @@
|
||||
<div class="hidden" id="board-container">
|
||||
<canvas id="tetris-canvas" width="300" height="600"></canvas>
|
||||
</div>
|
||||
<div class="main-menu" id="main-menu" >
|
||||
<button id="start-button">Start</button>
|
||||
<div class="main-menu menu" id="main-menu" >
|
||||
<label id="start-button" class="button">Start</label>
|
||||
</div>
|
||||
<div class="gameOver hidden" id="game-over-menu">
|
||||
<div class="gameOver-menu menu hidden" id="game-over-menu">
|
||||
<p>Game Over</p>
|
||||
<label id="restart-button">Restart</label>
|
||||
<button id="main-menu">Main Menu</button>
|
||||
<label id="restart-button" class="button">Restart</label>
|
||||
<label id="main-menu-button2">Main Menu</label>
|
||||
</div>
|
||||
<div class="pause hidden" id="pause-menu">
|
||||
<div class="pause-menu menu hidden" id="pause-menu">
|
||||
<p>Paused</p>
|
||||
<button id="resume-button">Resume</button>
|
||||
<button id="main-menu">Main Menu</button>
|
||||
<label id="resume-button" class="button">Resume</label>
|
||||
<label id="main-menu-button" class="button">Main Menu</label>
|
||||
</div>
|
||||
<div class="load-menu hidden" id="load-menu">
|
||||
<div class="load-menu menu hidden" id="load-menu">
|
||||
<span class="loader"></span>
|
||||
<p>Loading...</p>
|
||||
</div>
|
||||
|
@ -13,7 +13,10 @@ function initGame() {
|
||||
refreshInterval = setInterval(() => {
|
||||
refreshBoard(game.board);
|
||||
displayPreview(game);
|
||||
scoreElement.innerText = game.score;
|
||||
}, 16);
|
||||
|
||||
history = [];
|
||||
}
|
||||
|
||||
function initOrChangeDropInterval(speed) {
|
||||
|
@ -90,8 +90,8 @@ function refreshBoard() {
|
||||
drawSquare(square.x, square.y, square);
|
||||
}
|
||||
|
||||
drawCurrentPiece();
|
||||
drawHologram();
|
||||
drawCurrentPiece();
|
||||
}
|
||||
|
||||
function drawHologram() {
|
||||
|
@ -22,3 +22,7 @@ const buttonContainer = document.getElementById('pause-container');
|
||||
const highScoreTemplate = document.getElementById('high-score-template');
|
||||
|
||||
const highScoresList = document.getElementById('high-scores-list');
|
||||
|
||||
const resumeButton = document.getElementById('resume-button');
|
||||
const mainMenuButton = document.getElementById('main-menu-button');
|
||||
const mainMenuButtonBis = document.getElementById('main-menu-button2');
|
@ -1,4 +1,4 @@
|
||||
function ifPieceInBoard(x, y, game) {
|
||||
function ifPieceInBoard(x, y) {
|
||||
let board = game.board;
|
||||
|
||||
if (x < 0 || x >= width || y >= height) {
|
||||
@ -14,32 +14,32 @@ function ifPieceInBoard(x, y, game) {
|
||||
return false;
|
||||
}
|
||||
|
||||
function ifMovePiece(x, y, piece, game) {
|
||||
function ifMovePiece(x, y, piece = game.currentPiece) {
|
||||
for (let i = 0; i < piece.squares.length; i++) {
|
||||
let square = piece.squares[i];
|
||||
let newX = square.x + x;
|
||||
let newY = square.y + y;
|
||||
|
||||
if (ifPieceInBoard(newX, newY, game)) {
|
||||
if (ifPieceInBoard(newX, newY)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
function ifMoveDown(piece, game) {
|
||||
return ifMovePiece(0, 1, piece, game);
|
||||
function ifMoveDown(piece = game.currentPiece) {
|
||||
return ifMovePiece(0, 1, piece);
|
||||
}
|
||||
|
||||
function ifMoveLeft(piece, game) {
|
||||
return ifMovePiece(-1, 0, piece, game);
|
||||
function ifMoveLeft(piece = game.currentPiece) {
|
||||
return ifMovePiece(-1, 0, piece);
|
||||
}
|
||||
|
||||
function ifMoveRight(piece, game) {
|
||||
return ifMovePiece(1, 0, piece, game);
|
||||
function ifMoveRight(piece = game.currentPiece) {
|
||||
return ifMovePiece(1, 0, piece);
|
||||
}
|
||||
|
||||
function ifRotate(piece, game) {
|
||||
function ifRotate(piece = game.currentPiece) {
|
||||
let centerX = piece.xCenter;
|
||||
let centerY = piece.yCenter;
|
||||
|
||||
@ -51,14 +51,14 @@ function ifRotate(piece, game) {
|
||||
let newX = -y + centerX;
|
||||
let newY = x + centerY;
|
||||
|
||||
if (ifPieceInBoard(newX, newY, game)) {
|
||||
if (ifPieceInBoard(newX, newY)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
function moveDown(piece) {
|
||||
function moveDown(piece = game.currentPiece) {
|
||||
for (let i = 0; i < piece.squares.length; i++) {
|
||||
let square = piece.squares[i];
|
||||
square.y += 1;
|
||||
@ -67,8 +67,8 @@ function moveDown(piece) {
|
||||
piece.yCenter += 1;
|
||||
}
|
||||
|
||||
function moveLeft(piece) {
|
||||
if (!ifMoveLeft(piece, game)) {
|
||||
function moveLeft(piece = game.currentPiece) {
|
||||
if (!ifMoveLeft(piece)) {
|
||||
return;
|
||||
}
|
||||
|
||||
@ -80,8 +80,8 @@ function moveLeft(piece) {
|
||||
piece.xCenter -= 1;
|
||||
}
|
||||
|
||||
function moveRight(piece) {
|
||||
if (!ifMoveRight(piece, game)) {
|
||||
function moveRight(piece = game.currentPiece) {
|
||||
if (!ifMoveRight(piece)) {
|
||||
return;
|
||||
}
|
||||
|
||||
@ -155,7 +155,7 @@ function rotatePiece(piece) {
|
||||
}
|
||||
}
|
||||
|
||||
function fixPieceToBoard(piece, game) {
|
||||
function fixPieceToBoard(piece = game.currentPiece) {
|
||||
for (let i = 0; i < piece.squares.length; i++) {
|
||||
let square = piece.squares[i];
|
||||
game.board.push(square);
|
||||
@ -163,18 +163,18 @@ function fixPieceToBoard(piece, game) {
|
||||
|
||||
opacityCurrentPiece = 1;
|
||||
|
||||
checkLine(game);
|
||||
checkLine();
|
||||
// Vous pouvez également gérer ici la création d'une nouvelle pièce
|
||||
// ou vérifier si des lignes doivent être supprimées.
|
||||
}
|
||||
|
||||
function checkLine(game, ifNoFall = false) {
|
||||
function checkLine(ifNoFall = false) {
|
||||
let lineFilled = [];
|
||||
|
||||
for (let i = 0; i < 20; i++) {
|
||||
let filled = true;
|
||||
for (let j = 0; j < 10; j++) {
|
||||
if (!ifPieceInBoard(j, i, game)) {
|
||||
if (!ifPieceInBoard(j, i)) {
|
||||
filled = false;
|
||||
break;
|
||||
}
|
||||
@ -217,46 +217,108 @@ function checkLine(game, ifNoFall = false) {
|
||||
game.score += 1200;
|
||||
}
|
||||
|
||||
scoreElement.innerText = game.score;
|
||||
game.lines += lineFilled.length;
|
||||
game.level = Math.floor(game.lines / 10);
|
||||
}
|
||||
|
||||
function switchPiece(game) {
|
||||
function switchPiece() {
|
||||
game.currentPiece = game.nextPiece;
|
||||
game.nextPiece = getRandomPiece();
|
||||
|
||||
for (let i = 0; i < game.currentPiece.squares.length; i++) {
|
||||
if (ifPieceInBoard(game.currentPiece.squares[i].x, game.currentPiece.squares[i].y, game)) {
|
||||
game.gameOver = true;
|
||||
clearInterval(dropInterval);
|
||||
clearInterval(leftInterval);
|
||||
clearInterval(rightInterval);
|
||||
clearInterval(refreshInterval);
|
||||
|
||||
clearInterval(endDropInterval);
|
||||
endDropInterval = null;
|
||||
opacityCurrentPiece = 1;
|
||||
game.currentPiece = null;
|
||||
dropInterval = null;
|
||||
refreshInterval = null;
|
||||
|
||||
displayGameOver();
|
||||
let x = game.currentPiece.squares[i].x;
|
||||
let y = game.currentPiece.squares[i].y;
|
||||
if (ifPieceInBoard(x, y)) {
|
||||
finishGame();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function setSpeed(game) {
|
||||
if (game.level > 29) {
|
||||
game.speed = (speedSecondsToBotomPerLevel[29] / 20) * 1000;
|
||||
function finishGame(sendScore = true, gameOver = true) {
|
||||
game.gameOver = true;
|
||||
clearInterval(dropInterval);
|
||||
clearInterval(leftInterval);
|
||||
clearInterval(rightInterval);
|
||||
clearInterval(refreshInterval);
|
||||
|
||||
clearInterval(endDropInterval);
|
||||
endDropInterval = null;
|
||||
opacityCurrentPiece = 1;
|
||||
game.currentPiece = null;
|
||||
dropInterval = null;
|
||||
refreshInterval = null;
|
||||
|
||||
if (gameOver) {
|
||||
displayGameOver();
|
||||
} else {
|
||||
displayMainMenu();
|
||||
}
|
||||
else {
|
||||
game.speed = (speedSecondsToBotomPerLevel[game.level] / 20) * 1000;
|
||||
|
||||
if (sendScore) {
|
||||
const playerName = prompt('Enter your name:');
|
||||
|
||||
sendScore(game, playerName);
|
||||
}
|
||||
}
|
||||
|
||||
function endDrop(game) {
|
||||
async function sendScore(playerName) {
|
||||
if (playerName) {
|
||||
|
||||
const data = {
|
||||
score: game.score,
|
||||
lines: game.lines,
|
||||
playerName
|
||||
};
|
||||
console.log(data);
|
||||
|
||||
try {
|
||||
// Send a PUT request to the server
|
||||
const query = await fetch('/api/sendScore', {
|
||||
method: 'PUT',
|
||||
headers: {
|
||||
'Content-Type': 'application/json'
|
||||
},
|
||||
body: JSON.stringify(data)
|
||||
});
|
||||
|
||||
// Check if the response is ok before parsing
|
||||
if (!query.ok) {
|
||||
throw new Error(`Server returned ${query.status}: ${query.statusText}`);
|
||||
}
|
||||
|
||||
// Check the content type to ensure it's JSON
|
||||
const contentType = query.headers.get('content-type');
|
||||
if (!contentType || !contentType.includes('application/json')) {
|
||||
throw new Error('Server did not return JSON');
|
||||
}
|
||||
|
||||
// Get the response body
|
||||
const response = await query.json();
|
||||
|
||||
if (response.success) {
|
||||
console.log('Score and history saved successfully');
|
||||
}
|
||||
else {
|
||||
console.error('Error saving score and history:', response.error);
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Failed to save score:', error.message);
|
||||
alert('Could not save your score. Please try again later.');
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function setSpeed() {
|
||||
if (game.level > 29) {
|
||||
game.speed = (speedSecondsToBottomPerLevel[29] / 20) * 1000;
|
||||
}
|
||||
else {
|
||||
game.speed = (speedSecondsToBottomPerLevel[game.level] / 20) * 1000;
|
||||
}
|
||||
}
|
||||
|
||||
function endDrop() {
|
||||
let piece = game.currentPiece;
|
||||
|
||||
// La pièce ne peut plus descendre, elle est fixée sur le plateau
|
||||
@ -278,18 +340,18 @@ function endDrop(game) {
|
||||
}
|
||||
}
|
||||
|
||||
function fastDrop(game, piece = game.currentPiece) {
|
||||
function fastDrop(piece = game.currentPiece) {
|
||||
if (piece) {
|
||||
let canMoveDown = true;
|
||||
|
||||
while (canMoveDown) {
|
||||
canMoveDown = ifMoveDown(piece, game);
|
||||
canMoveDown = ifMoveDown();
|
||||
if (canMoveDown) {
|
||||
moveDown(piece);
|
||||
moveDown();
|
||||
}
|
||||
}
|
||||
|
||||
fixPieceToBoard(piece, game);
|
||||
fixPieceToBoard();
|
||||
|
||||
clearInterval(endDropInterval);
|
||||
endDropInterval = null; // Réinitialisez après l'arrêt
|
||||
|
@ -231,7 +231,7 @@ function pauseGame() {
|
||||
|
||||
function iniGame() {
|
||||
// Initialisation de la vitesse de chute
|
||||
speed = (speedSecondsToBotomPerLevel[level]/20) * 1000;
|
||||
speed = (speedSecondsToBottomPerLevel[level]/20) * 1000;
|
||||
|
||||
spawnPiece();
|
||||
|
||||
@ -521,10 +521,10 @@ function checkLine() {
|
||||
|
||||
function initAndChangeSpeedDrop() {
|
||||
if (level > 29) {
|
||||
speed = (speedSecondsToBotomPerLevel[29]/20) * 1000;
|
||||
speed = (speedSecondsToBottomPerLevel[29]/20) * 1000;
|
||||
}
|
||||
else {
|
||||
speed = (speedSecondsToBotomPerLevel[level]/20) * 1000;
|
||||
speed = (speedSecondsToBottomPerLevel[level]/20) * 1000;
|
||||
}
|
||||
clearDownInterval();
|
||||
downInterval = setInterval(() => {
|
||||
|
@ -1,4 +1,4 @@
|
||||
const speedSecondsToBotomPerLevel = [
|
||||
const speedSecondsToBottomPerLevel = [
|
||||
15.974, //0
|
||||
14.31, //1
|
||||
12.646, //2
|
||||
@ -33,3 +33,10 @@ const speedSecondsToBotomPerLevel = [
|
||||
|
||||
const width = 10;
|
||||
const height = 20;
|
||||
|
||||
const DOWNHISTORY = 1;
|
||||
const LEFTHISTORY = 2;
|
||||
const RIGHTHISTORY = 3;
|
||||
const ROTATEHISTORY = 4;
|
||||
const ENDPARTYHISTORY = 5;
|
||||
const ISNEXTHISTORY = 6;
|
@ -7,3 +7,12 @@ pauseButton.addEventListener('click', function() {
|
||||
restartButton.addEventListener('click', function() {
|
||||
initGame();
|
||||
});
|
||||
resumeButton.addEventListener('click', function() {
|
||||
pauseGame();
|
||||
});
|
||||
mainMenuButton.addEventListener('click', function() {
|
||||
finishGame(false, false);
|
||||
});
|
||||
mainMenuButtonBis.addEventListener('click', function() {
|
||||
finishGame(false, false);
|
||||
});
|
@ -9,3 +9,5 @@ let refreshInterval = null;
|
||||
let endDropInterval = null;
|
||||
|
||||
let opacityCurrentPiece = 1;
|
||||
|
||||
let history = [];
|
@ -1,24 +1,30 @@
|
||||
@font-face {
|
||||
font-family: 'PixelatedElegance';
|
||||
src: url('../font/Pixeboy-z8XGD.ttf') format('truetype');
|
||||
}
|
||||
|
||||
body {
|
||||
margin: 0;
|
||||
display: flex;
|
||||
height: 100svh;
|
||||
place-items: center;
|
||||
background: repeating-conic-gradient(
|
||||
from 45deg,
|
||||
margin: 0;
|
||||
display: flex;
|
||||
height: 100svh;
|
||||
place-items: center;
|
||||
background: repeating-conic-gradient(from 45deg,
|
||||
#7FB196 0% 25%,
|
||||
#3C425A 0% 50%
|
||||
);
|
||||
background-size: max(10vw, 10svh) max(10vw, 10svh);
|
||||
#3C425A 0% 50%);
|
||||
background-size: max(10vw, 10svh) max(10vw, 10svh);
|
||||
|
||||
font-family: 'Roboto', sans-serif;
|
||||
font-family: 'Roboto', sans-serif;
|
||||
|
||||
align-self: center;
|
||||
justify-content: center;
|
||||
flex-direction: row;
|
||||
align-self: center;
|
||||
justify-content: center;
|
||||
flex-direction: row;
|
||||
|
||||
justify-content: space-evenly;
|
||||
justify-content: space-evenly;
|
||||
|
||||
gap: 1rem;
|
||||
gap: 1rem;
|
||||
|
||||
font-family: 'PixelatedElegance', monospace;
|
||||
font-size: 1.5rem;
|
||||
}
|
||||
|
||||
.container {
|
||||
@ -28,8 +34,8 @@ body {
|
||||
}
|
||||
|
||||
.tetris {
|
||||
width: 300px;
|
||||
height: 600px;
|
||||
width: 300px;
|
||||
height: 600px;
|
||||
}
|
||||
|
||||
.frame {
|
||||
@ -41,7 +47,8 @@ body {
|
||||
box-shadow: 0 4px 20px rgba(0, 0, 0, 0.6);
|
||||
|
||||
background: #414241a0;
|
||||
position: relative; /* Nécessaire pour le positionnement du pseudo-élément */
|
||||
position: relative;
|
||||
/* Nécessaire pour le positionnement du pseudo-élément */
|
||||
|
||||
p {
|
||||
padding: 0px;
|
||||
@ -57,10 +64,13 @@ body {
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
background: #4E4F4DA0;
|
||||
border-radius: 10px; /* Même border-radius que le parent */
|
||||
border-radius: 10px;
|
||||
/* Même border-radius que le parent */
|
||||
backdrop-filter: blur(8px);
|
||||
-webkit-backdrop-filter: blur(8px); /* Pour Safari */
|
||||
z-index: -1; /* Assure que le fond est derrière le contenu */
|
||||
-webkit-backdrop-filter: blur(8px);
|
||||
/* Pour Safari */
|
||||
z-index: -1;
|
||||
/* Assure que le fond est derrière le contenu */
|
||||
}
|
||||
|
||||
.first {
|
||||
@ -81,25 +91,25 @@ body {
|
||||
}
|
||||
|
||||
.main-menu {
|
||||
height: 100%;
|
||||
height: 100%;
|
||||
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 1rem;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 1rem;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.load-menu {
|
||||
height: 100%;
|
||||
height: 100%;
|
||||
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 1rem;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 1rem;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
|
||||
color: white;
|
||||
color: white;
|
||||
}
|
||||
|
||||
.icon.play-pause {
|
||||
@ -107,18 +117,21 @@ body {
|
||||
background: transparent;
|
||||
box-sizing: border-box;
|
||||
width: 0;
|
||||
height: 37px; /* Réduit de moitié (était 74px) */
|
||||
height: 37px;
|
||||
/* Réduit de moitié (était 74px) */
|
||||
|
||||
border-color: transparent transparent transparent #74dc74;
|
||||
transition: 100ms all ease;
|
||||
cursor: pointer;
|
||||
|
||||
border-style: solid;
|
||||
border-width: 18.5px 0 18.5px 30px; /* Réduit proportionnellement (était 37px 0 37px 60px) */
|
||||
border-width: 18.5px 0 18.5px 30px;
|
||||
/* Réduit proportionnellement (était 37px 0 37px 60px) */
|
||||
|
||||
&.paused {
|
||||
border-style: double;
|
||||
border-width: 0px 0 0px 30px; /* Réduit (était 60px) */
|
||||
border-width: 0px 0 0px 30px;
|
||||
/* Réduit (était 60px) */
|
||||
border-color: transparent transparent transparent #ff5e5e;
|
||||
}
|
||||
}
|
||||
@ -138,41 +151,53 @@ body {
|
||||
}
|
||||
|
||||
.loader {
|
||||
width: 48px;
|
||||
height: 48px;
|
||||
border: 5px solid #FFF;
|
||||
border-radius: 50%;
|
||||
display: inline-block;
|
||||
box-sizing: border-box;
|
||||
position: relative;
|
||||
animation: pulse 1s linear infinite;
|
||||
}
|
||||
.loader:after {
|
||||
content: '';
|
||||
position: absolute;
|
||||
width: 48px;
|
||||
height: 48px;
|
||||
border: 5px solid #FFF;
|
||||
border-radius: 50%;
|
||||
display: inline-block;
|
||||
box-sizing: border-box;
|
||||
left: 50%;
|
||||
top: 50%;
|
||||
transform: translate(-50%, -50%);
|
||||
animation: scaleUp 1s linear infinite;
|
||||
width: 48px;
|
||||
height: 48px;
|
||||
border: 5px solid #FFF;
|
||||
border-radius: 50%;
|
||||
display: inline-block;
|
||||
box-sizing: border-box;
|
||||
position: relative;
|
||||
animation: pulse 1s linear infinite;
|
||||
}
|
||||
|
||||
.loader:after {
|
||||
content: '';
|
||||
position: absolute;
|
||||
width: 48px;
|
||||
height: 48px;
|
||||
border: 5px solid #FFF;
|
||||
border-radius: 50%;
|
||||
display: inline-block;
|
||||
box-sizing: border-box;
|
||||
left: 50%;
|
||||
top: 50%;
|
||||
transform: translate(-50%, -50%);
|
||||
animation: scaleUp 1s linear infinite;
|
||||
}
|
||||
|
||||
@keyframes scaleUp {
|
||||
0% {
|
||||
transform: translate(-50%, -50%) scale(0)
|
||||
}
|
||||
|
||||
@keyframes scaleUp {
|
||||
0% { transform: translate(-50%, -50%) scale(0) }
|
||||
60% , 100% { transform: translate(-50%, -50%) scale(1)}
|
||||
60%,
|
||||
100% {
|
||||
transform: translate(-50%, -50%) scale(1)
|
||||
}
|
||||
@keyframes pulse {
|
||||
0% , 60% , 100%{ transform: scale(1) }
|
||||
80% { transform: scale(1.2)}
|
||||
}
|
||||
|
||||
@keyframes pulse {
|
||||
|
||||
0%,
|
||||
60%,
|
||||
100% {
|
||||
transform: scale(1)
|
||||
}
|
||||
|
||||
.hidden {
|
||||
display: none;
|
||||
80% {
|
||||
transform: scale(1.2)
|
||||
}
|
||||
}
|
||||
|
||||
.scoreboard {
|
||||
@ -189,3 +214,36 @@ body {
|
||||
width: 200px;
|
||||
height: 600px;
|
||||
}
|
||||
|
||||
.button {
|
||||
background: #4E4F4DA0;
|
||||
border-radius: 10px;
|
||||
padding: 10px;
|
||||
margin: 0px;
|
||||
|
||||
cursor: pointer;
|
||||
|
||||
box-shadow: 0 4px 20px rgba(0, 0, 0, 0.6);
|
||||
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 1rem;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.menu {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 1rem;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
|
||||
height: 100%;
|
||||
width: 100%;
|
||||
|
||||
color: white;
|
||||
}
|
||||
|
||||
.hidden {
|
||||
display: none;
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user