send score and display best scores
This commit is contained in:
parent
9d3f4714d2
commit
3513ed8268
117
index.js
117
index.js
@ -1,7 +1,6 @@
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import express from 'express';
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import sqlite3 from 'sqlite3';
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import { open } from 'sqlite';
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import fs from 'fs';
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// Déclaration de la variable db pour qu'elle soit accessible dans tout le script
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let db;
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@ -20,7 +19,6 @@ async function initializeDatabase() {
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id INTEGER PRIMARY KEY AUTOINCREMENT,
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player_name TEXT,
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score INTEGER,
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pathHistory TEXT,
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date TIMESTAMP DEFAULT CURRENT_TIMESTAMP
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);
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`);
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@ -42,134 +40,37 @@ app.get('/', (req, res) => {
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res.sendFile('index.html', { root: '.' });
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});
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const templatePiece = [
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[ // ok
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[3, 0],
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[4, 0],
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[5, 0],
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[6, 0],
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[4.5, 0.5]
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],
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[
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[3, 1],
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[4, 1],
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[5, 1],
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[5, 0],
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[4, 1]
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],
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[ // ok
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[3, 1],
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[4, 1],
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[5, 1],
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[3, 0],
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[4, 1]
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],
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[ // ok
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[3, 0],
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[4, 0],
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[4, 1],
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[5, 1],
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[4, 1]
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],
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[
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[3, 1],
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[4, 1],
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[4, 0],
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[5, 0],
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[4, 1]
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],
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[ // ok
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[3, 0],
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[4, 0],
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[4, 1],
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[5, 0],
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[4, 0]
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],
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[ // ok
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[4, 0],
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[5, 0],
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[4, 1],
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[5, 1],
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[4.5, 0.5]
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]
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];
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const templateColor = [
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[240, 87, 84, 255],
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[254, 223, 92, 255],
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[27, 148, 118, 255],
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[36, 115, 155, 255],
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[106, 190, 178, 255],
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[164, 199, 218, 255],
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[177, 225, 218, 255]
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];
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app.put('/api/sendScore', (req, res) => {
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let score = req.body.score;
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// let history = req.body.history;
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let lines = req.body.lines;
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let playerName = req.body.playerName;
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// Vérifier si le score est un nombre valide
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// Verify the score
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if (isNaN(score) || score < 0) {
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return res.status(400).send('Invalid score');
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}
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// Vérifier si l'historique est un tableau valide
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// if (!Array.isArray(history)) {
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// return res.status(400).send('Invalid history');
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// }
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// Vérifier si le nom du joueur est une chaîne de caractères valide
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// Verify the player name
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if (typeof playerName !== 'string' || playerName.trim() === '') {
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return res.status(400).send('Invalid player name');
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}
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// Vérifier si le score est supérieur à 0 et inférieur à 1200 * (lines/4)
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// Verify the score
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if ((lines/4) * 1200 < score) {
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return res.status(400).send('Invalid score');
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}
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// Vérifier si la line est un nombre valide
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if (isNaN(lines) || lines < 0) {
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// Verify the number lines
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if (isNaN(lines) || lines <= 0) {
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return res.status(400).send('Invalid lines');
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}
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// Vérifier si le dossier des historiques existe, le créer si nécessaire
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// const historyDir = './datas/histories';
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// if (!fs.existsSync(historyDir)) {
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// fs.mkdirSync(historyDir, { recursive: true });
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// }
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// Date du jour
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// const date = new Date();
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// const dateString = date.toISOString().split('T')[0]; // Format YYYY-MM-DD
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// // Vérifier si un fichier avec ce nom existe déjà et ajouter un chiffre si nécessaire
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// let finalPlayerName = playerName + dateString;
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// let counter = 0;
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// let historyFilePath = `${historyDir}/${finalPlayerName}.json`;
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// while (fs.existsSync(historyFilePath)) {
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// counter++;
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// finalPlayerName = `${playerName}${dateString}${counter}`;
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// historyFilePath = `${historyDir}/${finalPlayerName}.json`;
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// }
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// // Écrire l'historique dans le fichier
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// try {
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// fs.writeFileSync(historyFilePath, JSON.stringify(history));
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// console.log(`History written to ${historyFilePath}`);
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// } catch (err) {
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// console.error('Error writing history file:', err);
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// return res.status(500).send('Error writing history file');
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// }
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//
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db.run('INSERT INTO scores (player_name, score, pathHistory) VALUES (?, ?, ?)', [playerName, score, "/"])
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db.run('INSERT INTO scores (player_name, score) VALUES (?, ?)', [playerName, score])
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.then(() => {
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console.log(`Score inserted for ${playerName}`);
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})
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.then(() => {
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console.log('History path inserted in database');
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res.status(200).json({
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success: true,
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playerName: playerName,
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@ -36,4 +36,21 @@ function displayGameOver() {
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buttonContainer.classList.add('hidden');
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gameOverMenu.classList.remove('hidden');
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}
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}
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function displayBestScores() {
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fetch('/api/getHighScores')
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.then(response => response.json())
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.then(data => {
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highScoresList.innerHTML = '';
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data.forEach(score => {
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// Clone template content properly
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const scoreElement = document.importNode(highScoreTemplate.content, true).firstElementChild;
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scoreElement.querySelector('.high-score-name').innerHTML = score.player_name;
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scoreElement.querySelector('.high-score-score').innerHTML = score.score;
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highScoresList.appendChild(scoreElement);
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});
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})
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.catch(error => console.error('Error fetching high scores:', error));
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}
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@ -235,34 +235,7 @@ function switchPiece() {
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}
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}
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function finishGame(sendScore = true, gameOver = true) {
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game.gameOver = true;
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clearInterval(dropInterval);
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clearInterval(leftInterval);
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clearInterval(rightInterval);
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clearInterval(refreshInterval);
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clearInterval(endDropInterval);
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endDropInterval = null;
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opacityCurrentPiece = 1;
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game.currentPiece = null;
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dropInterval = null;
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refreshInterval = null;
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if (gameOver) {
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displayGameOver();
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} else {
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displayMainMenu();
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}
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if (sendScore) {
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const playerName = prompt('Enter your name:');
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sendScore(game, playerName);
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}
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}
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async function sendScore(playerName) {
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async function sendScoreToServer(playerName) {
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if (playerName) {
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const data = {
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@ -309,6 +282,33 @@ async function sendScore(playerName) {
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}
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}
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async function finishGame(sendScore = true, gameOver = true) {
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game.gameOver = true;
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clearInterval(dropInterval);
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clearInterval(leftInterval);
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clearInterval(rightInterval);
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clearInterval(refreshInterval);
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clearInterval(endDropInterval);
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endDropInterval = null;
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opacityCurrentPiece = 1;
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game.currentPiece = null;
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dropInterval = null;
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refreshInterval = null;
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if (gameOver) {
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displayGameOver();
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} else {
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displayMainMenu();
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}
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if (sendScore) {
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const playerName = prompt('Enter your name:');
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sendScoreToServer(playerName);
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}
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}
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function setSpeed() {
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if (game.level > 29) {
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game.speed = (speedSecondsToBottomPerLevel[29] / 20) * 1000;
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@ -1,662 +0,0 @@
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let board = document.getElementById('tetris-canvas');
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const boardBis = document.getElementById('tetris-canvas').cloneNode(true);
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const scoreElement = document.getElementById('score-value');
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const loadMenu = document.getElementById('load-menu');
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const mainMenu = document.getElementById('main-menu');
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const pauseMenu = document.getElementById('pause-menu');
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const startButton = document.getElementById('start-button');
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const pauseButton = document.getElementById('pause-button');
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let preview = document.getElementById('preview-canvas');
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const previewBis = document.getElementById('preview-canvas').cloneNode(true);
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const gameOverMenu = document.getElementById('game-over-menu');
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const restartButton = document.getElementById('restart-button');
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const boardContainer = document.getElementById('board-container');
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const previewContainer = document.getElementById('preview-container');
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const buttonContainer = document.getElementById('pause-container');
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const highScoreTemplate = document.getElementById('high-score-template');
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const highScoresList = document.getElementById('high-scores-list');
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restartButton.addEventListener('click', () =>
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{
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displayGameBoard();
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startGame();
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refresh();
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}
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);
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startButton.addEventListener('click', () =>
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{
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startGame();
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});
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pauseButton.addEventListener('click', () =>
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{
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pauseGame();
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});
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let boardContext = board.getContext('2d');
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let previewContext = preview.getContext('2d');
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boardContext.fillStyle = 'black';
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boardContext.fillRect(0, 0, board.width, board.height);
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const img = new Image();
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img.src = '../img/PieceTetris.png';
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let endDownInterval;
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let oppacity = 255;
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let downInterval;
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let rightInterval;
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let leftInterval;
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let keyPress = [];
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let score = 0;
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let level = 0;
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let lines = 0;
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let speed = 1000;
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let pause = false;
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let gameOver = true;
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const templatePiece = [
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[ // ok
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[3, 0],
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[4, 0],
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[5, 0],
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[6, 0],
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[4.5, 0.5]
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],
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[
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[3, 1],
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[4, 1],
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[5, 1],
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[5, 0],
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[4, 1]
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],
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[ // ok
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[3, 1],
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[4, 1],
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[5, 1],
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[3, 0],
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[4, 1]
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],
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[ // ok
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[3, 0],
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[4, 0],
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[4, 1],
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[5, 1],
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[4, 1]
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],
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[
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[3, 1],
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[4, 1],
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[4, 0],
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[5, 0],
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[4, 1]
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],
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[ // ok
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[3, 0],
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[4, 0],
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[4, 1],
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[5, 0],
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[4, 0]
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],
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[ // ok
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[4, 0],
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[5, 0],
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[4, 1],
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[5, 1],
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[4.5, 0.5]
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]
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];
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const templateColor = [
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[240, 87, 84, 255],
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[254, 223, 92, 255],
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[27, 148, 118, 255],
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[36, 115, 155, 255],
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[106, 190, 178, 255],
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[164, 199, 218, 255],
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[177, 225, 218, 255]
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];
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const speedSecondsToBotomPerLevel = [
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15.974, //0
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14.31, //1
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12.646, //2
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10.982, //3
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9.318, //4
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7.654, //5
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5.99, //6
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4.326, //7
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2.662, //8
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1.997, //9
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1.664, //10
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1.664, //11
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1.664, //12
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1.331, //13
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1.331, //14
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1.331, //15
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0.998, //16
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0.998, //17
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0.998, //18
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0.666, //19
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0.666, //20
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0.666, //21
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0.666, //22
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0.666, //23
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0.666, //24
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0.666, //25
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0.666, //26
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0.666, //27
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0.666, //28
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0.333 //29
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];
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let currentPiece = [];
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let nextPiece = [];
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let color = [];
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let nextColor = [];
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let boardData = [];
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const MOVELEFT = 1;
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const MOVERIGHT = 2;
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const MOVEDOWN = 3;
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const ROTATE = 4;
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const MOVEDOWNFAST = 5;
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const RESPAWN = 6;
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const CHANGENEXTPIECE = 7;
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let history = [];
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function startGame() {
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pause = false;
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gameOver = false;
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boardData = [];
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currentPiece = [];
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color = [];
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history = [];
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keyPress = [];
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for (let i = 0; i < 10; i++) {
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boardData[i] = [];
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for (let j = 0; j < 20; j++) {
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boardData[i][j] = [0, 0, 0, 255];
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}
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}
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score = 0;
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lines = 0;
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level = 0;
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speed = 1000;
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scoreElement.innerText = score;
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displayGameBoard();
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iniGame();
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refresh();
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}
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function pauseGame() {
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if (gameOver) {
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return;
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}
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if (pause) {
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pause = false;
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displayGameBoard();
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//initAndChangeSpeedDrop();
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} else {
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pause = true;
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displayPause();
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clearDownInterval();
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clearInterval(endDownInterval);
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}
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}
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function iniGame() {
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// Initialisation de la vitesse de chute
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speed = (speedSecondsToBottomPerLevel[level]/20) * 1000;
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spawnPiece();
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// Intervalle pour faire tomber la pièce
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downInterval = setInterval(() => {
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moveDown();
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refresh();
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}, speed);
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}
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function loadTetris() {
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clearDownInterval();
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clearInterval(endDownInterval);
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oppacity = 255;
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currentPieceToBoard();
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checkLine();
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spawnPiece();
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//checkEndDrop();
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}
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function currentPieceToBoard() {
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if (currentPiece.length != 0) {
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for (let i = 0; i < currentPiece.length - 1; i++) {
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let piece = currentPiece[i];
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boardData[piece[0]][piece[1]] = color; // Copie du tableau color
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}
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}
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}
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function spawnPiece() {
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let random = 0;
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if (nextPiece.length == 0) {
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random = Math.floor(Math.random() * templatePiece.length);
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for (let i = 0; i < templatePiece[random].length; i++) {
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nextPiece.push([templatePiece[random][i][0], templatePiece[random][i][1]]);
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}
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nextColor = templateColor[random];
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history.push([CHANGENEXTPIECE, random]);
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}
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currentPiece = nextPiece;
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if (gameOver) {
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return;
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}
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for (let i = 0; i < currentPiece.length - 1; i++) {
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if (boardData[currentPiece[i][0]][currentPiece[i][1]][0] != 0 &&
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boardData[currentPiece[i][0]][currentPiece[i][1]][1] != 0 &&
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boardData[currentPiece[i][0]][currentPiece[i][1]][2] != 0) {
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gameOver = true;
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clearDownInterval();
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clearInterval(endDownInterval);
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oppacity = 255;
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displayGameOver();
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sendScore();
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return;
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}
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}
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|
||||
random = Math.floor(Math.random() * templatePiece.length);
|
||||
nextPiece = [];
|
||||
|
||||
for (let i = 0; i < templatePiece[random].length; i++) {
|
||||
nextPiece.push([templatePiece[random][i][0], templatePiece[random][i][1]]);
|
||||
}
|
||||
|
||||
history.push([CHANGENEXTPIECE, random]);
|
||||
|
||||
color = nextColor;
|
||||
nextColor = templateColor[random];
|
||||
}
|
||||
|
||||
async function sendScore() {
|
||||
const playerName = prompt('Enter your name:');
|
||||
if (playerName) {
|
||||
|
||||
const data = {
|
||||
score,
|
||||
history,
|
||||
playerName
|
||||
};
|
||||
console.log(data);
|
||||
|
||||
try {
|
||||
// Send a PUT request to the server
|
||||
const query = await fetch('/api/sendScore', {
|
||||
method: 'PUT',
|
||||
headers: {
|
||||
'Content-Type': 'application/json'
|
||||
},
|
||||
body: JSON.stringify(data)
|
||||
});
|
||||
|
||||
// Check if the response is ok before parsing
|
||||
if (!query.ok) {
|
||||
throw new Error(`Server returned ${query.status}: ${query.statusText}`);
|
||||
}
|
||||
|
||||
// Check the content type to ensure it's JSON
|
||||
const contentType = query.headers.get('content-type');
|
||||
if (!contentType || !contentType.includes('application/json')) {
|
||||
throw new Error('Server did not return JSON');
|
||||
}
|
||||
|
||||
// Get the response body
|
||||
const response = await query.json();
|
||||
|
||||
if (response.success) {
|
||||
console.log('Score and history saved successfully');
|
||||
}
|
||||
else {
|
||||
console.error('Error saving score and history:', response.error);
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Failed to save score:', error.message);
|
||||
alert('Could not save your score. Please try again later.');
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function ifMoveTo(x, y) {
|
||||
return canMoveTo(x, y, currentPiece);
|
||||
}
|
||||
|
||||
function canMoveTo(x, y, piece) {
|
||||
for (let i = 0; i < piece.length - 1; i++) {
|
||||
if (piece[i][0] + x < 0 || piece[i][0] + x >= 10 || piece[i][1] + y >= 20 || ifPiece(piece[i][0] + x, piece[i][1] + y)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
function ifRotate(piece) {
|
||||
for (let i = 0; i < piece.length - 1; i++) {
|
||||
if (piece[i][0] < 0 || piece[i][0] >= 10 || piece[i][1] >= 20 || ifPiece(piece[i][0], piece[i][1])) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
function ifPiece(x, y) {
|
||||
if (x < 0 || x >= 10 || y >= 20) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (y < 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (boardData[x][y][0] == 0 && boardData[x][y][1] == 0 && boardData[x][y][2] == 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
function rotate() {
|
||||
if (currentPiece.length == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
let currentPieceCopy = [];
|
||||
|
||||
for (let i = 0; i < currentPiece.length; i++) {
|
||||
currentPieceCopy.push([currentPiece[i][0], currentPiece[i][1]]);
|
||||
}
|
||||
|
||||
const center = currentPieceCopy[currentPieceCopy.length - 1];
|
||||
for (let i = 0; i < currentPiece.length - 1; i++) {
|
||||
const x = currentPieceCopy[i][0] - center[0];
|
||||
const y = currentPieceCopy[i][1] - center[1];
|
||||
|
||||
currentPieceCopy[i][0] = center[0] - y;
|
||||
currentPieceCopy[i][1] = center[1] + x;
|
||||
}
|
||||
|
||||
|
||||
if (ifRotate(currentPieceCopy)) {
|
||||
currentPiece = currentPieceCopy;
|
||||
history.push([ROTATE, 0]);
|
||||
}
|
||||
else {
|
||||
for (let x = -1; x <= 1; x++) {
|
||||
for (let y = 0; y >= -1; y--) {
|
||||
if (canMoveTo(x, y, currentPieceCopy)) {
|
||||
moveToPiece(x, y, currentPieceCopy);
|
||||
currentPiece = currentPieceCopy;
|
||||
|
||||
history.push([ROTATE, 0]);
|
||||
|
||||
x = 2;
|
||||
y = -2;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
checkEndDrop();
|
||||
}
|
||||
|
||||
function checkEndDrop() {
|
||||
clearInterval(endDownInterval);
|
||||
oppacity = 255;
|
||||
|
||||
if (!ifMoveTo(0, 1)) {
|
||||
clearDownInterval();
|
||||
|
||||
endDownInterval = setInterval(() => {
|
||||
oppacity -= 5;
|
||||
|
||||
if (oppacity <= 60) {
|
||||
loadTetris();
|
||||
}
|
||||
|
||||
refresh();
|
||||
}
|
||||
, 11);
|
||||
}
|
||||
else if (!downInterval) {
|
||||
clearDownInterval();
|
||||
|
||||
initAndChangeSpeedDrop();
|
||||
}
|
||||
}
|
||||
|
||||
function clearDownInterval() {
|
||||
clearInterval(downInterval);
|
||||
downInterval = null;
|
||||
}
|
||||
|
||||
function checkLine() {
|
||||
let lineFilled = 0;
|
||||
|
||||
for (let i = 0; i < 20; i++) {
|
||||
let check = true;
|
||||
|
||||
for (let j = 0; j < 10; j++) {
|
||||
if (boardData[j][i][0] == 0 && boardData[j][i][1] == 0 && boardData[j][i][2] == 0) {
|
||||
check = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (check) {
|
||||
for (let j = i; j > 0; j--) {
|
||||
for (let k = 0; k < 10; k++) {
|
||||
boardData[k][j] = boardData[k][j - 1];
|
||||
}
|
||||
}
|
||||
|
||||
for (let k = 0; k < 10; k++) {
|
||||
boardData[k][0] = [0, 0, 0, 255];
|
||||
}
|
||||
|
||||
lineFilled++;
|
||||
}
|
||||
}
|
||||
|
||||
if (lineFilled == 1) {
|
||||
score += 40;
|
||||
}
|
||||
else if (lineFilled == 2) {
|
||||
score += 100;
|
||||
}
|
||||
else if (lineFilled == 3) {
|
||||
score += 300;
|
||||
}
|
||||
else if (lineFilled == 4) {
|
||||
score += 1200;
|
||||
}
|
||||
|
||||
scoreElement.innerText = score;
|
||||
lines += lineFilled;
|
||||
level = Math.floor(lines / 10);
|
||||
initAndChangeSpeedDrop();
|
||||
}
|
||||
|
||||
function initAndChangeSpeedDrop() {
|
||||
if (level > 29) {
|
||||
speed = (speedSecondsToBottomPerLevel[29]/20) * 1000;
|
||||
}
|
||||
else {
|
||||
speed = (speedSecondsToBottomPerLevel[level]/20) * 1000;
|
||||
}
|
||||
clearDownInterval();
|
||||
downInterval = setInterval(() => {
|
||||
moveDown();
|
||||
|
||||
refresh();
|
||||
}, speed);
|
||||
}
|
||||
|
||||
function moveTo(x, y) {
|
||||
moveToPiece(x, y, currentPiece);
|
||||
}
|
||||
|
||||
function moveToPiece(x, y, piece) {
|
||||
for (let i = 0; i < piece.length; i++) {
|
||||
piece[i][0] += x;
|
||||
piece[i][1] += y;
|
||||
}
|
||||
|
||||
checkEndDrop();
|
||||
}
|
||||
|
||||
function moveDown() {
|
||||
if (!ifMoveTo(0, 1) || currentPiece.length == 1) {
|
||||
return false;
|
||||
}
|
||||
|
||||
moveTo(0, 1);
|
||||
|
||||
history.push([MOVEDOWN, 0]);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
function moveLeft() {
|
||||
if (!ifMoveTo(-1, 0) || currentPiece.length == 1) {
|
||||
return false;
|
||||
}
|
||||
|
||||
moveTo(-1, 0);
|
||||
|
||||
history.push([MOVELEFT, 0]);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
function moveRight() {
|
||||
if (!ifMoveTo(1, 0) || currentPiece.length == 1) {
|
||||
return false;
|
||||
}
|
||||
|
||||
moveTo(1, 0);
|
||||
history.push([MOVERIGHT, 0]);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
function fastDrop() {
|
||||
while (ifMoveTo(0, 1)) {
|
||||
moveDown();
|
||||
}
|
||||
|
||||
clearDownInterval();
|
||||
clearInterval(endDownInterval);
|
||||
oppacity = 255;
|
||||
|
||||
loadTetris();
|
||||
}
|
||||
|
||||
document.addEventListener('keydown', (event) => {
|
||||
if (event.key == 'Escape' && !keyPress.includes('Escape')) {
|
||||
pauseGame();
|
||||
return;
|
||||
}
|
||||
if (pause) {
|
||||
return;
|
||||
}
|
||||
if (gameOver) {
|
||||
return;
|
||||
}
|
||||
|
||||
if ((event.key == 'ArrowUp' || event.key == 'w' || event.key == 'z') && !keyPress.includes('ArrowUp') && !keyPress.includes('w') && !keyPress.includes('z')) {
|
||||
rotate();
|
||||
} else if ((event.key == 'ArrowDown' || event.key == 's') && !keyPress.includes('ArrowDown') && !keyPress.includes('s')) {
|
||||
clearDownInterval();
|
||||
downInterval = setInterval(() => {
|
||||
moveDown();
|
||||
|
||||
refresh();
|
||||
}, 50);
|
||||
} else if ((event.key == 'ArrowLeft' || event.key == 'a' || event.key == 'q') && !keyPress.includes('ArrowLeft') && !keyPress.includes('q') && !keyPress.includes('a')) {
|
||||
moveLeft();
|
||||
|
||||
leftInterval = setInterval(() => {
|
||||
moveLeft();
|
||||
|
||||
refresh();
|
||||
}, 100);
|
||||
} else if (((event.key == 'ArrowRight') || event.key == 'd') && !keyPress.includes('ArrowRight') && !keyPress.includes('d')) {
|
||||
moveRight();
|
||||
|
||||
rightInterval = setInterval(() => {
|
||||
moveRight();
|
||||
refresh();
|
||||
}, 100);
|
||||
} else if (event.key == ' ' && !keyPress.includes(' ')) {
|
||||
fastDrop();
|
||||
}
|
||||
|
||||
refresh();
|
||||
|
||||
console.log(event.key);
|
||||
|
||||
keyPress.push(event.key);
|
||||
});
|
||||
|
||||
document.addEventListener('keyup', (event) => {
|
||||
if (!pause && !gameOver) {
|
||||
if (event.key == 'ArrowDown' || event.key == 's') {
|
||||
initAndChangeSpeedDrop();
|
||||
} else if (event.key == 'ArrowLeft' || event.key == 'a' || event.key == 'q') {
|
||||
clearInterval(leftInterval);
|
||||
} else if (event.key == 'ArrowRight' || event.key == 'd') {
|
||||
clearInterval(rightInterval);
|
||||
}
|
||||
}
|
||||
|
||||
keyPress = keyPress.filter((key) => {
|
||||
return key != event.key;
|
||||
});
|
||||
});
|
||||
|
||||
img.onload = () => {
|
||||
displayMainMenu();
|
||||
}
|
@ -15,4 +15,11 @@ mainMenuButton.addEventListener('click', function() {
|
||||
});
|
||||
mainMenuButtonBis.addEventListener('click', function() {
|
||||
finishGame(false, false);
|
||||
});
|
||||
});
|
||||
|
||||
displayBestScores();
|
||||
|
||||
setInterval(() => {
|
||||
displayBestScores();
|
||||
}
|
||||
, 1000);
|
@ -1,218 +0,0 @@
|
||||
let gapPiece = 6;
|
||||
|
||||
function drawTetisWithOppacity(x, y, color, oppacity) {
|
||||
boardContext.fillStyle = '#303f4f'; // Couleur de fond
|
||||
boardContext.fillRect(x, y, board.width/10, board.width/10);
|
||||
boardContext.fillStyle = `rgba(${color[0]}, ${color[1]}, ${color[2]}, ${oppacity/255})`
|
||||
boardContext.fillRect(x + gapPiece/2, y + gapPiece/2, board.width/10 - gapPiece, board.width/10 - gapPiece);
|
||||
}
|
||||
|
||||
function drawTetrisOnThePreview(x, y, color) {
|
||||
previewContext.fillStyle = '#303f4f'; // Couleur de fond
|
||||
previewContext.fillRect(x, y, preview.width/5, preview.width/5);
|
||||
previewContext.fillStyle = `rgba(${color[0]}, ${color[1]}, ${color[2]}, ${oppacity})`
|
||||
previewContext.fillRect(x + gapPiece/2, y + gapPiece/2, preview.width/5 - gapPiece, preview.width/5 - gapPiece);
|
||||
}
|
||||
|
||||
|
||||
function drawTetris(x, y, color) {
|
||||
drawTetisWithOppacity(x, y, color, 255);
|
||||
}
|
||||
|
||||
function drawCurrentPiece() {
|
||||
for (let i = 0 ; i < currentPiece.length - 1; i++) {
|
||||
let piece = currentPiece[i];
|
||||
drawTetisWithOppacity(piece[0] * board.width/10, piece[1] * board.width/10, color, oppacity);
|
||||
}
|
||||
}
|
||||
|
||||
function drawHologram() {
|
||||
let hologramPiece = [];
|
||||
for (let i = 0; i < currentPiece.length; i++) {
|
||||
let piece = currentPiece[i];
|
||||
hologramPiece.push([piece[0], piece[1]]);
|
||||
}
|
||||
|
||||
while (canMoveTo(0, 1, hologramPiece)) {
|
||||
moveToPiece(0, 1, hologramPiece);
|
||||
}
|
||||
|
||||
for (let i = 0; i < hologramPiece.length - 1; i++) {
|
||||
let piece = hologramPiece[i];
|
||||
drawTetisWithOppacity(piece[0] * board.width/10, piece[1] * board.width/10, color, 120);
|
||||
}
|
||||
}
|
||||
|
||||
function drawGrid() {
|
||||
boardContext.strokeStyle = 'gray'; // Couleur des lignes du quadrillage
|
||||
boardContext.lineWidth = 0.5; // Épaisseur des lignes
|
||||
|
||||
// Dessiner les lignes verticales
|
||||
for (let x = 0; x <= board.width; x += board.width / 10) {
|
||||
boardContext.beginPath();
|
||||
boardContext.moveTo(x, 0);
|
||||
boardContext.lineTo(x, board.height);
|
||||
boardContext.stroke();
|
||||
}
|
||||
|
||||
// Dessiner les lignes horizontales
|
||||
for (let y = 0; y <= board.height; y += board.height / 20) {
|
||||
boardContext.beginPath();
|
||||
boardContext.moveTo(0, y);
|
||||
boardContext.lineTo(board.width, y);
|
||||
boardContext.stroke();
|
||||
}
|
||||
}
|
||||
|
||||
function drawBoard() {
|
||||
for (let i = 0; i < 10; i++) {
|
||||
for (let j = 0; j < 20; j++) {
|
||||
if (!(boardData[i][j][0] == 0 && boardData[i][j][1] == 0 && boardData[i][j][2] == 0)) {
|
||||
drawTetris(i * board.width/10, j * board.width/10, boardData[i][j]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function clearBoard() {
|
||||
// Ajouter un motif subtil en arrière-plan
|
||||
|
||||
boardContainer.innerHTML = '';
|
||||
board = boardBis.cloneNode(true);
|
||||
boardContainer.appendChild(board);
|
||||
|
||||
boardContext = board.getContext('2d');
|
||||
|
||||
for (let i = 0; i < 10; i++) {
|
||||
for (let j = 0; j < 20; j++) {
|
||||
if ((i + j) % 2 === 0) {
|
||||
boardContext.fillStyle = '#6d728020'; // Encore plus sombre
|
||||
}
|
||||
else {
|
||||
boardContext.fillStyle = '#3d425020'; // Presque noir-bleuté
|
||||
}
|
||||
boardContext.fillRect(
|
||||
i * board.width/10,
|
||||
j * board.height/20,
|
||||
board.width/10,
|
||||
board.height/20
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function displayPreview() {
|
||||
previewContainer.innerHTML = '';
|
||||
|
||||
preview = previewBis.cloneNode(true);
|
||||
previewContainer.appendChild(preview);
|
||||
|
||||
previewContext = preview.getContext('2d');
|
||||
|
||||
|
||||
// make damier
|
||||
|
||||
for (let x = 0; x < 5 ; x++) {
|
||||
for (let y = 0;y < 5; y++) {
|
||||
if ((x + y) % 2 === 0) {
|
||||
previewContext.fillStyle = '#6d728020'; // Encore plus sombre
|
||||
}
|
||||
else {
|
||||
previewContext.fillStyle = '#3d425020'; // Presque noir-bleuté
|
||||
}
|
||||
|
||||
previewContext.fillRect(
|
||||
x * preview.width/5,
|
||||
y * preview.height/5,
|
||||
preview.width/5,
|
||||
preview.height/5
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
let xDif = nextPiece[nextPiece.length - 1][0] - 2;
|
||||
let yDif = nextPiece[nextPiece.length - 1][1] + 0.5;
|
||||
|
||||
for (let i = 0; i < nextPiece.length - 1; i++) {
|
||||
let piece = nextPiece[i];
|
||||
drawTetrisOnThePreview((piece[0] - xDif) * preview.width/5, (piece[1] + yDif) * preview.width/5, nextColor);
|
||||
}
|
||||
}
|
||||
|
||||
function refresh() {
|
||||
clearBoard();
|
||||
drawGrid();
|
||||
drawBoard();
|
||||
drawHologram();
|
||||
drawCurrentPiece();
|
||||
displayPreview();
|
||||
}
|
||||
|
||||
function displayMainMenu() {
|
||||
mainMenu.classList.remove('hidden');
|
||||
loadMenu.classList.add('hidden');
|
||||
boardContainer.classList.add('hidden');
|
||||
pauseButton.classList.remove('paused');
|
||||
buttonContainer.classList.add('hidden');
|
||||
|
||||
gameOverMenu.classList.add('hidden');
|
||||
}
|
||||
|
||||
function displayPause() {
|
||||
mainMenu.classList.add('hidden');
|
||||
loadMenu.classList.add('hidden');
|
||||
boardContainer.classList.add('hidden');
|
||||
|
||||
pauseButton.classList.add('paused');
|
||||
pauseMenu.classList.remove('hidden');
|
||||
}
|
||||
|
||||
function displayGameBoard() {
|
||||
mainMenu.classList.add('hidden');
|
||||
loadMenu.classList.add('hidden');
|
||||
pauseMenu.classList.add('hidden');
|
||||
gameOverMenu.classList.add('hidden');
|
||||
pauseButton.classList.remove('paused');
|
||||
buttonContainer.classList.remove('hidden');
|
||||
|
||||
boardContainer.classList.remove('hidden');
|
||||
}
|
||||
|
||||
function displayGameOver() {
|
||||
mainMenu.classList.add('hidden');
|
||||
loadMenu.classList.add('hidden');
|
||||
boardContainer.classList.add('hidden');
|
||||
pauseButton.classList.remove('paused');
|
||||
buttonContainer.classList.add('hidden');
|
||||
|
||||
gameOverMenu.classList.remove('hidden');
|
||||
}
|
||||
|
||||
let intervalDisplayScoreBoard = null;
|
||||
|
||||
displayScoreBoard();
|
||||
|
||||
function displayScoreBoard() {
|
||||
if (intervalDisplayScoreBoard) {
|
||||
clearInterval(intervalDisplayScoreBoard);
|
||||
intervalDisplayScoreBoard = null;
|
||||
}
|
||||
|
||||
intervalDisplayScoreBoard = setInterval(() => {
|
||||
fetch('/api/getHighScores')
|
||||
.then(response => response.json())
|
||||
.then(data => {
|
||||
highScoresList.innerHTML = '';
|
||||
|
||||
data.forEach(score => {
|
||||
// Clone template content properly
|
||||
const scoreElement = document.importNode(highScoreTemplate.content, true).firstElementChild;
|
||||
scoreElement.querySelector('.high-score-name').innerHTML = score.player_name;
|
||||
scoreElement.querySelector('.high-score-score').innerHTML = score.score;
|
||||
highScoresList.appendChild(scoreElement);
|
||||
});
|
||||
})
|
||||
.catch(error => console.error('Error fetching high scores:', error));
|
||||
}, 1000);
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user