rajout d'animation de fin de chute
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@ -26,7 +26,7 @@
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<button id="restart-button">Restart</button>
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<button id="main-menu">Main Menu</button>
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</div>
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<div class="pause hidden">
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<div class="pause hidden" id="pause-menu">
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<p>Paused</p>
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<button id="resume-button">Resume</button>
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<button id="main-menu">Main Menu</button>
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@ -2,12 +2,13 @@ const board = document.getElementById('tetris-canvas');
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const scoreElement = document.getElementById('score-value');
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const loadMenu = document.getElementById('load-menu');
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const mainMenu = document.getElementById('main-menu');
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const pauseMenu = document.getElementById('pause-menu');
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const startButton = document.getElementById('start-button');
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startButton.addEventListener('click', () =>
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{
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startGame();
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});
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const boardContext = board.getContext('2d');
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@ -18,6 +19,10 @@ boardContext.fillRect(0, 0, board.width, board.height);
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const img = new Image();
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img.src = '../img/PieceTetris.png';
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let endDownInterval;
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let oppacity = 255;
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let downInterval;
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let rightInterval;
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@ -86,13 +91,13 @@ const templatePiece = [
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const templateColor = [
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[255, 0, 0, 200],
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[0, 255, 0, 200],
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[0, 0, 255, 200],
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[255, 255, 0, 200],
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[0, 255, 255, 200],
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[255, 0, 255, 200],
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[255, 40, 130, 200]
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[255, 0, 0, 255],
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[0, 255, 0, 255],
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[0, 0, 255, 255],
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[255, 255, 0, 255],
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[0, 255, 255, 255],
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[255, 0, 255, 255],
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[255, 40, 130, 255]
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];
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const speedSecondsToBotomPerLevel = [
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@ -140,7 +145,7 @@ const ROTATE = 4;
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const MOVEDOWNFAST = 5;
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const RESPAWN = 6;
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const history = [];
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let history = [];
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function startGame() {
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boardData = [];
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@ -154,9 +159,39 @@ function startGame() {
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boardData[i][j] = [0, 0, 0, 255];
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}
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}
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score = 0;
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lines = 0;
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level = 0;
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speed = 1000;
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scoreElement.innerText = score;
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mainMenu.classList.add('hidden');
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loadMenu.classList.add('hidden');
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board.classList.add('hidden');
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board.classList.remove('hidden');
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iniGame();
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refresh();
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}
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function drawTetris(x, y, color) {
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function iniGame() {
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// Initialisation de la vitesse de chute
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speed = (speedSecondsToBotomPerLevel[level]/20) * 1000;
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spawnPiece();
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// Intervalle pour faire tomber la pièce
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downInterval = setInterval(() => {
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moveDown();
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refresh();
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}, speed);
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}
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function drawTetisWithOppacity(x, y, color, oppacity) {
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boardContext.drawImage(img, x, y, board.width/10, board.width/10);
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const imageData = boardContext.getImageData(x, y, board.width/10, board.width/10);
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@ -166,16 +201,21 @@ function drawTetris(x, y, color) {
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data[i] = data[i] * color[0] / 255;
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data[i + 1] = data[i + 1] * color[1] / 255;
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data[i + 2] = data[i + 2] * color[2] / 255;
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data[i + 3] = data[i + 3] * color[3] / 255;
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data[i + 3] = data[i + 3] * oppacity / 255;
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}
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boardContext.putImageData(imageData, x, y);
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}
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function drawTetris(x, y, color) {
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drawTetisWithOppacity(x, y, color, 255);
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}
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function drawCurrentPiece() {
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for (let i = 0 ; i < currentPiece.length - 1; i++) {
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let piece = currentPiece[i];
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drawTetris(piece[0] * board.width/10, piece[1] * board.width/10, color);
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drawTetisWithOppacity(piece[0] * board.width/10, piece[1] * board.width/10, color, oppacity);
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}
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}
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@ -223,6 +263,10 @@ function refresh() {
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}
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function loadTetris() {
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clearDownInterval();
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clearInterval(endDownInterval);
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oppacity = 255;
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currentPieceToBoard();
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checkLine();
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spawnPiece();
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@ -313,7 +357,6 @@ function rotate() {
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if (ifRotate(currentPieceCopy)) {
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currentPiece = currentPieceCopy;
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history.push([ROTATE, 0]);
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return;
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}
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else {
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for (let x = -1; x <= 1; x++) {
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@ -323,11 +366,46 @@ function rotate() {
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currentPiece = currentPieceCopy;
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history.push([ROTATE, 0]);
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return;
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x = 2;
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y = 2;
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}
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}
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}
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}
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checkEndDrop();
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}
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function checkEndDrop() {
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clearInterval(endDownInterval);
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oppacity = 255;
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if (!ifMoveTo(0, 1)) {
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clearDownInterval();
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endDownInterval = setInterval(() => {
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oppacity -= 5;
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if (oppacity <= 60) {
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loadTetris();
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}
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refresh();
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}
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, 11);
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}
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else if (!downInterval) {
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clearDownInterval();
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initAndChangeSpeedDrop();
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}
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}
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function clearDownInterval() {
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clearInterval(downInterval);
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downInterval = null;
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}
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function checkLine() {
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@ -384,7 +462,7 @@ function initAndChangeSpeedDrop() {
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else {
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speed = (speedSecondsToBotomPerLevel[level]/20) * 1000;
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}
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clearInterval(downInterval);
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clearDownInterval();
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downInterval = setInterval(() => {
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moveDown();
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@ -401,11 +479,12 @@ function moveToPiece(x, y, piece) {
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piece[i][0] += x;
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piece[i][1] += y;
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}
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checkEndDrop();
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}
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function moveDown() {
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if (!ifMoveTo(0, 1) || currentPiece.length == 1) {
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loadTetris();
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return false;
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}
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@ -443,6 +522,11 @@ function fasteDrop() {
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while (ifMoveTo(0, 1)) {
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moveDown();
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}
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clearDownInterval();
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clearInterval(endDownInterval);
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oppacity = 255;
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loadTetris();
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history.push([MOVEDOWNFAST, 0]);
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}
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@ -451,7 +535,7 @@ document.addEventListener('keydown', (event) => {
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if (event.key == 'ArrowUp' && !keyPress.includes('ArrowUp')) {
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rotate();
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} else if (event.key == 'ArrowDown' && !keyPress.includes('ArrowDown')) {
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clearInterval(downInterval);
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clearDownInterval();
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downInterval = setInterval(() => {
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moveDown();
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@ -485,12 +569,7 @@ document.addEventListener('keydown', (event) => {
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document.addEventListener('keyup', (event) => {
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if (event.key == 'ArrowDown') {
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clearInterval(downInterval);
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downInterval = setInterval(() => {
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moveDown();
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refresh();
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}, 1000);
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initAndChangeSpeedDrop();
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} else if (event.key == 'ArrowLeft') {
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clearInterval(leftInterval);
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} else if (event.key == 'ArrowRight') {
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@ -29,7 +29,7 @@ body {
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width: 300px;
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height: 600px;
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background: #000000;
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background: black;
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}
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.first {
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@ -52,6 +52,8 @@ body {
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gap: 1rem;
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align-items: center;
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justify-content: center;
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background-color: black;
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}
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.load-menu {
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