rajout d'animation de fin de chute

This commit is contained in:
flo 2025-04-04 08:31:24 +02:00
parent a64f682ae3
commit 3201c32eac
3 changed files with 106 additions and 25 deletions

View File

@ -26,7 +26,7 @@
<button id="restart-button">Restart</button>
<button id="main-menu">Main Menu</button>
</div>
<div class="pause hidden">
<div class="pause hidden" id="pause-menu">
<p>Paused</p>
<button id="resume-button">Resume</button>
<button id="main-menu">Main Menu</button>

View File

@ -2,12 +2,13 @@ const board = document.getElementById('tetris-canvas');
const scoreElement = document.getElementById('score-value');
const loadMenu = document.getElementById('load-menu');
const mainMenu = document.getElementById('main-menu');
const pauseMenu = document.getElementById('pause-menu');
const startButton = document.getElementById('start-button');
startButton.addEventListener('click', () =>
{
startGame();
});
const boardContext = board.getContext('2d');
@ -18,6 +19,10 @@ boardContext.fillRect(0, 0, board.width, board.height);
const img = new Image();
img.src = '../img/PieceTetris.png';
let endDownInterval;
let oppacity = 255;
let downInterval;
let rightInterval;
@ -86,13 +91,13 @@ const templatePiece = [
const templateColor = [
[255, 0, 0, 200],
[0, 255, 0, 200],
[0, 0, 255, 200],
[255, 255, 0, 200],
[0, 255, 255, 200],
[255, 0, 255, 200],
[255, 40, 130, 200]
[255, 0, 0, 255],
[0, 255, 0, 255],
[0, 0, 255, 255],
[255, 255, 0, 255],
[0, 255, 255, 255],
[255, 0, 255, 255],
[255, 40, 130, 255]
];
const speedSecondsToBotomPerLevel = [
@ -140,7 +145,7 @@ const ROTATE = 4;
const MOVEDOWNFAST = 5;
const RESPAWN = 6;
const history = [];
let history = [];
function startGame() {
boardData = [];
@ -154,9 +159,39 @@ function startGame() {
boardData[i][j] = [0, 0, 0, 255];
}
}
score = 0;
lines = 0;
level = 0;
speed = 1000;
scoreElement.innerText = score;
mainMenu.classList.add('hidden');
loadMenu.classList.add('hidden');
board.classList.add('hidden');
board.classList.remove('hidden');
iniGame();
refresh();
}
function drawTetris(x, y, color) {
function iniGame() {
// Initialisation de la vitesse de chute
speed = (speedSecondsToBotomPerLevel[level]/20) * 1000;
spawnPiece();
// Intervalle pour faire tomber la pièce
downInterval = setInterval(() => {
moveDown();
refresh();
}, speed);
}
function drawTetisWithOppacity(x, y, color, oppacity) {
boardContext.drawImage(img, x, y, board.width/10, board.width/10);
const imageData = boardContext.getImageData(x, y, board.width/10, board.width/10);
@ -166,16 +201,21 @@ function drawTetris(x, y, color) {
data[i] = data[i] * color[0] / 255;
data[i + 1] = data[i + 1] * color[1] / 255;
data[i + 2] = data[i + 2] * color[2] / 255;
data[i + 3] = data[i + 3] * color[3] / 255;
data[i + 3] = data[i + 3] * oppacity / 255;
}
boardContext.putImageData(imageData, x, y);
}
function drawTetris(x, y, color) {
drawTetisWithOppacity(x, y, color, 255);
}
function drawCurrentPiece() {
for (let i = 0 ; i < currentPiece.length - 1; i++) {
let piece = currentPiece[i];
drawTetris(piece[0] * board.width/10, piece[1] * board.width/10, color);
drawTetisWithOppacity(piece[0] * board.width/10, piece[1] * board.width/10, color, oppacity);
}
}
@ -223,6 +263,10 @@ function refresh() {
}
function loadTetris() {
clearDownInterval();
clearInterval(endDownInterval);
oppacity = 255;
currentPieceToBoard();
checkLine();
spawnPiece();
@ -313,7 +357,6 @@ function rotate() {
if (ifRotate(currentPieceCopy)) {
currentPiece = currentPieceCopy;
history.push([ROTATE, 0]);
return;
}
else {
for (let x = -1; x <= 1; x++) {
@ -323,11 +366,46 @@ function rotate() {
currentPiece = currentPieceCopy;
history.push([ROTATE, 0]);
return;
x = 2;
y = 2;
}
}
}
}
checkEndDrop();
}
function checkEndDrop() {
clearInterval(endDownInterval);
oppacity = 255;
if (!ifMoveTo(0, 1)) {
clearDownInterval();
endDownInterval = setInterval(() => {
oppacity -= 5;
if (oppacity <= 60) {
loadTetris();
}
refresh();
}
, 11);
}
else if (!downInterval) {
clearDownInterval();
initAndChangeSpeedDrop();
}
}
function clearDownInterval() {
clearInterval(downInterval);
downInterval = null;
}
function checkLine() {
@ -384,7 +462,7 @@ function initAndChangeSpeedDrop() {
else {
speed = (speedSecondsToBotomPerLevel[level]/20) * 1000;
}
clearInterval(downInterval);
clearDownInterval();
downInterval = setInterval(() => {
moveDown();
@ -401,11 +479,12 @@ function moveToPiece(x, y, piece) {
piece[i][0] += x;
piece[i][1] += y;
}
checkEndDrop();
}
function moveDown() {
if (!ifMoveTo(0, 1) || currentPiece.length == 1) {
loadTetris();
return false;
}
@ -443,6 +522,11 @@ function fasteDrop() {
while (ifMoveTo(0, 1)) {
moveDown();
}
clearDownInterval();
clearInterval(endDownInterval);
oppacity = 255;
loadTetris();
history.push([MOVEDOWNFAST, 0]);
}
@ -451,7 +535,7 @@ document.addEventListener('keydown', (event) => {
if (event.key == 'ArrowUp' && !keyPress.includes('ArrowUp')) {
rotate();
} else if (event.key == 'ArrowDown' && !keyPress.includes('ArrowDown')) {
clearInterval(downInterval);
clearDownInterval();
downInterval = setInterval(() => {
moveDown();
@ -485,12 +569,7 @@ document.addEventListener('keydown', (event) => {
document.addEventListener('keyup', (event) => {
if (event.key == 'ArrowDown') {
clearInterval(downInterval);
downInterval = setInterval(() => {
moveDown();
refresh();
}, 1000);
initAndChangeSpeedDrop();
} else if (event.key == 'ArrowLeft') {
clearInterval(leftInterval);
} else if (event.key == 'ArrowRight') {

View File

@ -29,7 +29,7 @@ body {
width: 300px;
height: 600px;
background: #000000;
background: black;
}
.first {
@ -52,6 +52,8 @@ body {
gap: 1rem;
align-items: center;
justify-content: center;
background-color: black;
}
.load-menu {