add game logic, display functions, and menu controls for Tetris

This commit is contained in:
florian 2025-05-04 11:06:51 +02:00
parent 2d34f975bc
commit 154ef7f486
11 changed files with 890 additions and 4 deletions

2
.gitignore vendored
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@ -148,3 +148,5 @@ fastdeliver.db
api.http
node_modules
datas

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@ -4,8 +4,15 @@
<head>
<meta charset="utf-8" />
<title>Tetris on the web</title>
<script src="./script/index.js" defer></script>
<script src="./script/view.js" defer></script>
<script src="./script/element.js" defer></script>
<script src="./script/var.js" defer></script>
<script src="./script/displayGameFunction.js" defer></script>
<script src="./script/displayMenuFunction.js" defer></script>
<script src="./script/contruct.js" defer></script>
<script src="./script/magicVariable.js" defer></script>
<script src="./script/gameFunction.js" defer></script>
<script src="./script/controller.js" defer></script>
<script src="./script/menuController.js" defer></script>
<link rel="stylesheet" href="./style/index.css" />
</head>
@ -37,7 +44,7 @@
<div class="hidden" id="board-container">
<canvas id="tetris-canvas" width="300" height="600"></canvas>
</div>
<div class="main-menu hidden" id="main-menu" >
<div class="main-menu" id="main-menu" >
<button id="start-button">Start</button>
</div>
<div class="gameOver hidden" id="game-over-menu">
@ -50,7 +57,7 @@
<button id="resume-button">Resume</button>
<button id="main-menu">Main Menu</button>
</div>
<div class="load-menu" id="load-menu">
<div class="load-menu hidden" id="load-menu">
<span class="loader"></span>
<p>Loading...</p>
</div>

146
public/script/controller.js Normal file
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function initGame() {
displayGameBoard();
game = getGame();
setSpeed(game);
initOrChangeDropInterval(game.speed);
// On rafraichit le plateau toutes les 16ms (environ 60 FPS)
refreshInterval = setInterval(() => {
refreshBoard(game.board);
displayPreview(game);
}, 16);
}
function initOrChangeDropInterval(speed) {
if (dropInterval) {
clearInterval(dropInterval);
}
dropInterval = setInterval(() => {
dropPiece();
}, speed);
}
function moveDownWithCheck(game) {
let piece = game.currentPiece;
if (ifMoveDown(piece, game)) {
opacityCurrentPiece = 1;
clearInterval(endDropInterval);
endDropInterval = null;
moveDown(piece);
}
checkEnDrop(game);
}
function checkEnDrop(game) {
if (ifMoveDown(game.currentPiece, game)) {
opacityCurrentPiece = 1;
clearInterval(endDropInterval);
endDropInterval = null;
}
else {
endDrop(game);
}
}
function dropPiece() {
moveDownWithCheck(game);
}
function pauseGame() {
if (game.paused) {
game.paused = false;
initOrChangeDropInterval(game.speed);
refreshInterval = setInterval(() => {
refreshBoard(game.board);
displayPreview(game);
}, 16);
displayGameBoard();
} else {
game.paused = true;
clearInterval(dropInterval);
clearInterval(refreshInterval);
dropInterval = null;
refreshInterval = null;
endDropInterval = null;
displayPause()
}
}
document.addEventListener('keydown', (event) => {
if (event.key == 'Escape' && !keyPress.includes('Escape')) {
pauseGame();
return;
}
if (game.paused) {
return;
}
if (game.gameOver) {
return;
}
if ((event.key == 'ArrowUp' || event.key == 'w' || event.key == 'z') && !keyPress.includes('ArrowUp') && !keyPress.includes('w') && !keyPress.includes('z')) {
rotatePiece(game.currentPiece);
checkEnDrop(game);
} else if ((event.key == 'ArrowDown' || event.key == 's') && !keyPress.includes('ArrowDown') && !keyPress.includes('s')) {
initOrChangeDropInterval(60);
} else if ((event.key == 'ArrowLeft' || event.key == 'a' || event.key == 'q') && !keyPress.includes('ArrowLeft') && !keyPress.includes('q') && !keyPress.includes('a')) {
moveLeft(game.currentPiece);
checkEnDrop(game);
leftInterval = setInterval(() => {
moveLeft(game.currentPiece);
checkEnDrop(game);
}, 100);
} else if (((event.key == 'ArrowRight') || event.key == 'd') && !keyPress.includes('ArrowRight') && !keyPress.includes('d')) {
moveRight(game.currentPiece);
checkEnDrop(game);
rightInterval = setInterval(() => {
moveRight(game.currentPiece);
checkEnDrop(game);
}, 100);
} else if (event.key == ' ' && !keyPress.includes(' ')) {
fastDrop(game);
}
console.log(event.key);
keyPress.push(event.key);
});
document.addEventListener('keyup', (event) => {
if (!game.paused && !game.gameOver) {
if (event.key == 'ArrowDown' || event.key == 's') {
initOrChangeDropInterval(game.speed);
} else if (event.key == 'ArrowLeft' || event.key == 'a' || event.key == 'q') {
clearInterval(leftInterval);
} else if (event.key == 'ArrowRight' || event.key == 'd') {
clearInterval(rightInterval);
}
}
keyPress = keyPress.filter((key) => {
return key != event.key;
});
});

160
public/script/contruct.js Normal file
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function getGame() {
return {
board: [],
currentPiece: getRandomPiece(),
nextPiece: getRandomPiece(),
score: 0,
level: 1,
speed: 1000,
lines: 0,
linesCleared: 0,
paused: false,
gameOver: false
}
}
function getColor(r, g, b) {
return {
red: r,
green: g,
blue: b
}
}
function getSquare(xPos, yPos, c) {
return {
color: c,
x: xPos,
y: yPos
}
}
function getBarPiece() {
return {
squares: [
getSquare(3, 0, getColor(240, 87, 84)),
getSquare(4, 0, getColor(240, 87, 84)),
getSquare(5, 0, getColor(240, 87, 84)),
getSquare(6, 0, getColor(240, 87, 84))
],
xCenter: 4.5,
yCenter: 0.5
}
}
function getLPiece() {
return {
squares: [
getSquare(3, 1, getColor(254, 223, 92)),
getSquare(4, 1, getColor(254, 223, 92)),
getSquare(5, 1, getColor(254, 223, 92)),
getSquare(5, 0, getColor(254, 223, 92))
],
xCenter: 4,
yCenter: 1
}
}
function getJPiece() {
return {
squares: [
getSquare(3, 1, getColor(27, 148, 118)),
getSquare(4, 1, getColor(27, 148, 118)),
getSquare(5, 1, getColor(27, 148, 118)),
getSquare(3, 0, getColor(27, 148, 118))
],
xCenter: 4,
yCenter: 1
}
}
function getTPiece() {
return {
squares: [
getSquare(3, 1, getColor(36, 115, 155)),
getSquare(4, 1, getColor(36, 115, 155)),
getSquare(5, 1, getColor(36, 115, 155)),
getSquare(4, 0, getColor(36, 115, 155))
],
xCenter: 4,
yCenter: 1
}
}
function getZPiece() {
return {
squares: [
getSquare(3, 1, getColor(106, 190, 178)),
getSquare(4, 1, getColor(106, 190, 178)),
getSquare(4, 0, getColor(106, 190, 178)),
getSquare(5, 0, getColor(106, 190, 178))
],
xCenter: 4,
yCenter: 1
}
}
function getSPiece() {
return {
squares: [
getSquare(3, 0, getColor(164, 199, 218)),
getSquare(4, 0, getColor(164, 199, 218)),
getSquare(4, 1, getColor(164, 199, 218)),
getSquare(5, 1, getColor(164, 199, 218))
],
xCenter: 4,
yCenter: 1
}
}
function getSquarePiece() {
return {
squares: [
getSquare(3, 0, getColor(177, 225, 218)),
getSquare(4, 0, getColor(177, 225, 218)),
getSquare(3, 1, getColor(177, 225, 218)),
getSquare(4, 1, getColor(177, 225, 218))
],
xCenter: 3.5,
yCenter: 0.5
}
}
function getPiece(type) {
switch (type) {
case 'bar':
return getBarPiece();
case 'L':
return getLPiece();
case 'J':
return getJPiece();
case 'T':
return getTPiece();
case 'Z':
return getZPiece();
case 'S':
return getSPiece();
case 'square':
return getSquarePiece();
}
}
function getRandomPiece() {
const pieces = ['bar', 'L', 'J', 'T', 'Z', 'S', 'square'];
const randomIndex = Math.floor(Math.random() * pieces.length);
return getPiece(pieces[randomIndex]);
}
function clonePiece(piece) {
let newSquares = piece.squares.map(square => ({
color: { ...square.color },
x: square.x,
y: square.y
}));
return {
squares: newSquares,
xCenter: piece.xCenter,
yCenter: piece.yCenter
};
}

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@ -0,0 +1,152 @@
let boardContext = board.getContext('2d');
let previewContext = preview.getContext('2d');
function clearBoard() {
// Ajouter un motif subtil en arrière-plan
boardContainer.innerHTML = '';
board = boardBis.cloneNode(true);
boardContainer.appendChild(board);
boardContext = board.getContext('2d');
for (let i = 0; i < 10; i++) {
for (let j = 0; j < 20; j++) {
if ((i + j) % 2 === 0) {
boardContext.fillStyle = '#6d728020'; // Encore plus sombre
}
else {
boardContext.fillStyle = '#3d425020'; // Presque noir-bleuté
}
boardContext.fillRect(
i * board.width/10,
j * board.height/20,
board.width/10,
board.height/20
);
}
}
}
function drawGrid() {
boardContext.strokeStyle = 'gray'; // Couleur des lignes du quadrillage
boardContext.lineWidth = 0.5; // Épaisseur des lignes
// Dessiner les lignes verticales
for (let x = 0; x <= board.width; x += board.width / 10) {
boardContext.beginPath();
boardContext.moveTo(x, 0);
boardContext.lineTo(x, board.height);
boardContext.stroke();
}
// Dessiner les lignes horizontales
for (let y = 0; y <= board.height; y += board.height / 20) {
boardContext.beginPath();
boardContext.moveTo(0, y);
boardContext.lineTo(board.width, y);
boardContext.stroke();
}
}
function drawCurrentPiece() {
let piece = game.currentPiece;
let squares = piece.squares;
for (let i = 0; i < squares.length; i++) {
let square = squares[i];
drawSquare(square.x, square.y, square, opacityCurrentPiece);
}
}
function drawSquare(x, y, square, opacity = 1) {
let color = square.color;
boardContext.fillStyle = '#303f4f'; // Couleur de fond
boardContext.fillRect(
x * board.width/10,
y * board.height/20,
board.width/10,
board.height/20
);
let margin = 3;
boardContext.fillStyle = `rgba(${color.red}, ${color.green}, ${color.blue}, ${opacity})`;
boardContext.fillRect(
x * board.width/10 + margin,
y * board.height/20 + margin,
board.width/10 - margin * 2,
board.height/20 - margin * 2
);
}
function refreshBoard() {
clearBoard();
drawGrid();
for (let i = 0; i < game.board.length; i++) {
let square = game.board[i];
drawSquare(square.x, square.y, square);
}
drawCurrentPiece();
}
function displayPreview(game) {
previewContainer.innerHTML = '';
preview = previewBis.cloneNode(true);
previewContainer.appendChild(preview);
previewContext = preview.getContext('2d');
// make damier
for (let x = 0; x < 5 ; x++) {
for (let y = 0;y < 5; y++) {
if ((x + y) % 2 === 0) {
previewContext.fillStyle = '#6d728020'; // Encore plus sombre
}
else {
previewContext.fillStyle = '#3d425020'; // Presque noir-bleuté
}
previewContext.fillRect(
x * preview.width/5,
y * preview.height/5,
preview.width/5,
preview.height/5
);
}
}
let nextPiece = game.nextPiece;
let xDif = nextPiece.xCenter - 2;
let yDif = nextPiece.yCenter - 2;
for (let i = 0; i < nextPiece.squares.length; i++) {
let square = nextPiece.squares[i];
previewContext.fillStyle = '#303f4f'; // Couleur de fond
previewContext.fillRect(
(square.x - xDif) * preview.width/5,
(square.y - yDif) * preview.height/5,
preview.width/5,
preview.height/5
);
let margin = 3;
previewContext.fillStyle = `rgba(${square.color.red}, ${square.color.green}, ${square.color.blue}, 1)`;
previewContext.fillRect(
(square.x - xDif) * preview.width/5 + margin,
(square.y - yDif) * preview.height/5 + margin,
preview.width/5 - margin * 2,
preview.height/5 - margin * 2
);
}
}

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function displayMainMenu() {
mainMenu.classList.remove('hidden');
loadMenu.classList.add('hidden');
boardContainer.classList.add('hidden');
pauseButton.classList.remove('paused');
buttonContainer.classList.add('hidden');
gameOverMenu.classList.add('hidden');
}
function displayPause() {
mainMenu.classList.add('hidden');
loadMenu.classList.add('hidden');
boardContainer.classList.add('hidden');
pauseButton.classList.add('paused');
pauseMenu.classList.remove('hidden');
}
function displayGameBoard() {
mainMenu.classList.add('hidden');
loadMenu.classList.add('hidden');
pauseMenu.classList.add('hidden');
gameOverMenu.classList.add('hidden');
pauseButton.classList.remove('paused');
buttonContainer.classList.remove('hidden');
boardContainer.classList.remove('hidden');
}
function displayGameOver() {
mainMenu.classList.add('hidden');
loadMenu.classList.add('hidden');
boardContainer.classList.add('hidden');
pauseButton.classList.remove('paused');
buttonContainer.classList.add('hidden');
gameOverMenu.classList.remove('hidden');
}

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public/script/element.js Normal file
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let board = document.getElementById('tetris-canvas');
const boardBis = document.getElementById('tetris-canvas').cloneNode(true);
const scoreElement = document.getElementById('score-value');
const loadMenu = document.getElementById('load-menu');
const mainMenu = document.getElementById('main-menu');
const pauseMenu = document.getElementById('pause-menu');
const startButton = document.getElementById('start-button');
const pauseButton = document.getElementById('pause-button');
let preview = document.getElementById('preview-canvas');
const previewBis = document.getElementById('preview-canvas').cloneNode(true);
const gameOverMenu = document.getElementById('game-over-menu');
const restartButton = document.getElementById('restart-button');
const boardContainer = document.getElementById('board-container');
const previewContainer = document.getElementById('preview-container');
const buttonContainer = document.getElementById('pause-container');
const highScoreTemplate = document.getElementById('high-score-template');
const highScoresList = document.getElementById('high-scores-list');

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function ifPieceInBoard(x, y, game) {
let board = game.board;
if (x < 0 || x >= width || y >= height) {
return true;
}
for (let i = 0; i < board.length; i++) {
if (board[i].x === x && board[i].y === y) {
return true;
}
}
return false;
}
function ifMovePiece(x, y, piece, game) {
for (let i = 0; i < piece.squares.length; i++) {
let square = piece.squares[i];
let newX = square.x + x;
let newY = square.y + y;
if (ifPieceInBoard(newX, newY, game)) {
return false;
}
}
return true;
}
function ifMoveDown(piece, game) {
return ifMovePiece(0, 1, piece, game);
}
function ifMoveLeft(piece, game) {
return ifMovePiece(-1, 0, piece, game);
}
function ifMoveRight(piece, game) {
return ifMovePiece(1, 0, piece, game);
}
function ifRotate(piece, game) {
let centerX = piece.xCenter;
let centerY = piece.yCenter;
for (let i = 0; i < piece.squares.length; i++) {
let square = piece.squares[i];
let x = square.x - centerX;
let y = square.y - centerY;
let newX = -y + centerX;
let newY = x + centerY;
if (ifPieceInBoard(newX, newY, game)) {
return false;
}
}
return true;
}
function moveDown(piece) {
for (let i = 0; i < piece.squares.length; i++) {
let square = piece.squares[i];
square.y += 1;
}
piece.yCenter += 1;
}
function moveLeft(piece) {
if (!ifMoveLeft(piece, game)) {
return;
}
for (let i = 0; i < piece.squares.length; i++) {
let square = piece.squares[i];
square.x -= 1;
}
piece.xCenter -= 1;
}
function moveRight(piece) {
if (!ifMoveRight(piece, game)) {
return;
}
for (let i = 0; i < piece.squares.length; i++) {
let square = piece.squares[i];
square.x += 1;
}
piece.xCenter += 1;
}
function ifCantRotate(piece, game) {
let centerX = piece.xCenter;
let centerY = piece.yCenter;
let moveX = [0, -1, 1, -2, 2];
let moveY = [0, -1];
for (let i = 0; i < moveX.length; i++) {
for (let j = 0; j < moveY.length; j++) {
let pieceBis = clonePiece(piece);
pieceBis.xCenter += moveX[i];
pieceBis.yCenter += moveY[j];
for (let k = 0; k < pieceBis.squares.length; k++) {
let square = pieceBis.squares[k];
square.x += moveX[i];
square.y += moveY[j];
}
if (ifRotate(pieceBis, game)) {
return [false, moveX[i], moveY[j]];
}
}
}
return [true, centerX, centerY];
}
function rotatePiece(piece) {
if (!ifRotate(piece, game)) {
let info = ifCantRotate(piece, game);
let canRotate = info[0];
let x = info[1];
let y = info[2];
if (canRotate) {
return;
}
for (let i = 0; i < piece.squares.length; i++) {
let square = piece.squares[i];
square.x += x;
square.y += y;
}
piece.xCenter += x;
piece.yCenter += y;
}
let centerX = piece.xCenter;
let centerY = piece.yCenter;
for (let i = 0; i < piece.squares.length; i++) {
let square = piece.squares[i];
let x = square.x - centerX;
let y = square.y - centerY;
square.x = -y + centerX;
square.y = x + centerY;
}
}
function fixPieceToBoard(piece, game) {
for (let i = 0; i < piece.squares.length; i++) {
let square = piece.squares[i];
game.board.push(square);
}
opacityCurrentPiece = 1;
checkLine(game);
// Vous pouvez également gérer ici la création d'une nouvelle pièce
// ou vérifier si des lignes doivent être supprimées.
}
function checkLine(game, ifNoFall = false) {
let lineFilled = [];
for (let i = 0; i < 20; i++) {
let filled = true;
for (let j = 0; j < 10; j++) {
if (!ifPieceInBoard(j, i, game)) {
filled = false;
break;
}
}
if (filled) {
lineFilled.push(i);
}
}
for (let i = 0; i < game.board.length; i++) {
let square = game.board[i];
let y = square.y;
if (!ifNoFall) {
for (let j = 0; j < lineFilled.length; j++) {
if (lineFilled[j] > y) {
square.y += 1;
}
}
}
if (lineFilled.includes(y)) {
game.board.splice(i, 1);
i--;
}
}
if (lineFilled.length == 1) {
game.score += 40;
}
else if (lineFilled.length == 2) {
game.score += 100;
}
else if (lineFilled.length == 3) {
game.score += 300;
}
else if (lineFilled.length == 4) {
game.score += 1200;
}
scoreElement.innerText = game.score;
game.lines += lineFilled.length;
game.level = Math.floor(game.lines / 10);
}
function switchPiece(game) {
game.currentPiece = game.nextPiece;
game.nextPiece = getRandomPiece();
for (let i = 0; i < game.currentPiece.squares.length; i++) {
if (ifPieceInBoard(game.currentPiece.squares[i].x, game.currentPiece.squares[i].y, game)) {
game.gameOver = true;
clearInterval(dropInterval);
clearInterval(leftInterval);
clearInterval(rightInterval);
clearInterval(refreshInterval);
clearInterval(endDropInterval);
endDropInterval = null;
opacityCurrentPiece = 1;
game.currentPiece = null;
dropInterval = null;
refreshInterval = null;
displayGameOver();
return;
}
}
}
function setSpeed(game) {
if (game.level > 29) {
game.speed = (speedSecondsToBotomPerLevel[29] / 20) * 1000;
}
else {
game.speed = (speedSecondsToBotomPerLevel[game.level] / 20) * 1000;
}
}
function endDrop(game) {
let piece = game.currentPiece;
// La pièce ne peut plus descendre, elle est fixée sur le plateau
if (!endDropInterval) { // Vérifiez qu'il n'y a pas déjà un intervalle actif
endDropInterval = setInterval(() => {
opacityCurrentPiece -= 0.1;
if (opacityCurrentPiece <= 0) {
fixPieceToBoard(piece, game);
clearInterval(endDropInterval);
endDropInterval = null; // Réinitialisez après l'arrêt
opacityCurrentPiece = 1;
switchPiece(game);
setSpeed(game);
initOrChangeDropInterval(game.speed);
}
}, 60);
}
}
function fastDrop(game, piece = game.currentPiece) {
if (piece) {
let canMoveDown = true;
while (canMoveDown) {
canMoveDown = ifMoveDown(piece, game);
if (canMoveDown) {
moveDown(piece);
}
}
fixPieceToBoard(piece, game);
clearInterval(endDropInterval);
endDropInterval = null; // Réinitialisez après l'arrêt
opacityCurrentPiece = 1;
setSpeed(game);
initOrChangeDropInterval(game.speed);
switchPiece(game);
}
}

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const speedSecondsToBotomPerLevel = [
15.974, //0
14.31, //1
12.646, //2
10.982, //3
9.318, //4
7.654, //5
5.99, //6
4.326, //7
2.662, //8
1.997, //9
1.664, //10
1.664, //11
1.664, //12
1.331, //13
1.331, //14
1.331, //15
0.998, //16
0.998, //17
0.998, //18
0.666, //19
0.666, //20
0.666, //21
0.666, //22
0.666, //23
0.666, //24
0.666, //25
0.666, //26
0.666, //27
0.666, //28
0.333 //29
];
const width = 10;
const height = 20;

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startButton.addEventListener('click', function() {
initGame();
});
pauseButton.addEventListener('click', function() {
pauseGame();
});
restartButton.addEventListener('click', function() {
initGame();
});

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public/script/var.js Normal file
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let game = null;
let keyPress = [];
let dropInterval = null;
let leftInterval = null;
let rightInterval = null;
let refreshInterval = null;
let endDropInterval = null;
let opacityCurrentPiece = 1;